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From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.
This text is intended to serve as an introduction to the study of video game music. It was initially conceived as a companion to an introductory video game music course that takes a multi-faceted survey approach to the material. Therefore, this text can be used in accompaniment with an academic setting. It can also be useful for anyone that is generally interested in learning about video game music, but does not have a very solid musical or technical foundation. As it was intended to accompany a course in which non-music majors could freely enrol, the text is accessible to nearly everyone, and covers the topic of video game music very generally.
After decades of anticipation, Alfred is proud to release the officially licensed, collectible sheet music companion folios to the Super Mario Bros.™ video game series. The 34 arrangements in this intermediate-advanced piano edition are note-for-note transcriptions of instantly recognizable melodies beloved by generations of gamers around the globe. From Koji Kondo's iconic "Super Mario Bros.™ Ground Background Music" to the New Super Mario Bros.™ Wii™ themes, the dozens of pieces in this book represent two and a half decades of Nintendo® video game favorites. Adding to the fun, graphics from the corresponding games grace each page of the sheet music. Impress friends, family, and au...
After decades of anticipation, Alfred is proud to release the officially licensed, collectible sheet music companion folios to the Super Mario Bros.ä‹¢ video game series. This collection of 34 themes is arranged for solo guitar performance with full notation and TAB.Œæ Each song is arranged in easy guitar keys at an easy--intermediate level, and all pieces are suitable for recitals, concerts, and solo performances. Beloved by generations of gamers around the globe, these instantly recognizable melodies are drawn from more than two decades of NintendoŒ¬ video games, from Koji Kondo's iconic "Super Mario Bros.ä‹¢ Ground Background Music" to the New Super Mario Bros.ä‹¢ Wiiä‹...
In which year was the Atari Lynx released? To which character are Pikmin sidekicks? Who was on the cover of Fifa 95? And is Mario Teaches Typing a real game? This fantastic quiz book contains six hundred questions (and answers!) to test your knowledge, from basics a total noob would know all the way through to trivia that would challenge Satoru Iwata himself. With sections including bestsellers, genres, anagrams, henchmen, collectables, accessories and many more, this is an excellent addition to any gamer's bookshelf.
After decades of anticipation, Alfred is proud to release the officially licensed, collectible sheet music companion folios to the Super Mario Bros.™ video game series. The 34 arrangements in this Easy Piano edition contain the instantly recognizable melodies beloved by generations of gamers around the globe. From Koji Kondo’s iconic "Super Mario Bros.™ Ground Background Music" to the New Super Mario Bros.™ Wii™ themes, the dozens of pieces in this book represent two and a half decades of Nintendo® video game favorites. Adding to the fun, graphics from the corresponding games grace each page of the sheet music. Impress friends, family, and audiences of all ages by playing from thi...
From historical games to hyperrealism to retro gaming, Authenticity in the Music of Video Games explores, the shifting understanding of authenticity among players. What do gamers believe authenticity to be? How are their expectations structured by the soundtrack? And how do their actions impact the overall interaction of sound with narrative? Ranging from harmonic analysis to more multimedia approaches, the book links musical analysis to the practical experience of gamers.
Réquiem para el jefe final es un recorrido a lo largo de 40 años de expresión musical en los videojuegos, el arte total que impera en el siglo XXI. El libro reúne a los más importantes departamentos, compositores, álbumes y materiales relacionados con las bandas sonoras que han marcado el sector, contenidos de aquellas obras que han deslumbrado por su apartado sonoro. Todo ello narrado mediante una visión académica que trata de analizar y extraer jugo a la disciplina, enfocado de manera amena y sencilla desde la musicología al tiempo que se le da un trato divulgativo a los creadores que se encuentran detrás. La música es un ingrediente fundamental de la experiencia de juego y a su vez convive fuera del plano audiovisual para el que nace. Su influjo se desata desde el prólogo hasta la apoteosis en la que —de manera habitual— el héroe se enfrenta al archienemigo acompañado de una pieza, un réquiem que hace de clímax antes de la composición de los créditos. Réquiem para el jefe final es en esencia un trozo de historia de la música contemporánea.