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Since 1991 when he spent 11 months filming the wildlife of Antarctica, Max Quinn has been the go-to filmmaker for documentaries such as Expedition Antarctica (2010), Hunting the Ice Whale (2013) and South America’s Weirdest (2019). A Life of Extremes tells the stories and shares the stunning images from Quinn’s 20 years of adventures in polar climates. Be it travelling 80 kilometres over crevassed ice to a lonely colony of Emperor penguins, or figuring out how to keep cameras warm in the coldest places on earth, Max Quinn has a story to tell about it. Natural history fans will be enthralled by the rich and layered stories, while film buffs will marvel at techniques required to keep the camera rolling when pushed to the absolute limit of endurance. Become inspired to leave the tourist trail behind with this unique book about what life is like behind the camera, beyond public transport and even human habitation. Learn about dog sled racing, the last great ice age, penguin colonies, and everything else that happens in the immensely beautiful landscapes where the temperature is permanently below freezing.
Biophysical studies in the 1950ies and 1960ies led to the realization that the water permeability of certain biological membranes must be due to the presence of water transporting proteins. This hypothesis was confirmed in 1991 and 1992 with the pioneering discovery of the first molecular membrane water channel, CHIP28, by Agre and coworkers. This integral membrane protein, which is abundant in the erythrocyte membrane and in many epithelial cells, is now called aquaporin-1 or AQP1. Thus the terms water channel or aquaporin are synonymous. In July 2000 more than 200 researchers came together in Gothenburg, Sweden, for the `3rd International Conference on the Molecular Biology and Physiology of Water and Solute Transport" to discuss progress in this emerging research field. 58 different presentations from this conference are the basis for this book. Cumulatively, these 58 short chapters provide a balanced overview complementing numerous recent reviews in this field.
In this volume we present the proceedings from the fourth international Leuven Encounters in Systematic Theology (LEST IV, November 5-8, 2003), which focussed on a critical investigation of the place and role of religious experience in the legitimation structures of contemporary theological thinking patterns. In the first part, the keynote lectures, including the responses, are gathered (among others from L. Boeve, F. Fiorenza, L. Hemming, G. Jantzen, S. Painadath, S. Robert, R. Schaeffler, and S. Van den Bossche). In the second part, a selection of the contributions offered in the thematic seminars is presented.
Keine ausführliche Beschreibung für "The Theological Paradox / Das theologische Paradox" verfügbar.
In Spiritus Loci Bert Daelemans, who graduated as an architect and a theologian, provides an interdisciplinary method for the theological assessment of church architecture. Rather than a theory, this method is based on case studies of contemporary buildings (1995-2015), which are often criticized for lacking theological depth. In a threefold method, the author brings to light the ways in which architecture can be theology – or theotopy – by focusing on topoi (places) rather than logoi (words). Churches reveal our relationship with God by engaging our body, mind, and community. This method proves relevant not only for the way we perceive these buildings, but also for the way we use them, especially in our prophetic engagement for a better world.
Go behind the scenes of the creation of the Fumito Ueda trilogy ! Fumito Ueda has worked on 3 games: ICO, Shadow of the Colossus and The Last Guardian. Each of them was able to express the depth of their author's reflection, his love of purity and showed a real poetry. Are video games art ? This study of the Futimo Ueda's work focuses on the question of the artistic essence of video games. EXTRACT When the game ICO was released in 2001, it had several decades’ worth of video games behind it. The game itself was significantly influenced by video games that had touched its creator, Fumito Ueda: Another World by Éric Chahi and Prince of Persia by Jordan Mechner. Yet, when a player takes the ...