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This book constitutes the proceedings of the 10th International Conference on Active Media Technology, AMT 2014, held in Warsaw, Poland, in August 2014, held as part of the 2014 Web Intelligence Congress, WIC 2014. The 47 full papers presented were carefully reviewed and selected from numerous submissions. The topics of these papers encompass active computer systems; interactive systems and applications of AMT-based systems; active media machine learning and data mining techniques; AMT for the semantic web; social networks and cognitive foundations.
This book constitutes the proceedings of the International Conference on Brain Informatics and Health, BIH 2014, held in Warsaw, Poland, in August 2014, as part of 2014 Web Intelligence Congress, WIC 2014. The 29 full papers presented together with 23 special session papers were carefully reviewed and selected from 101 submissions. The papers are organized in topical sections on brain understanding; cognitive modelling; brain data analytics; health data analytics; brain informatics and data management; semantic aspects of biomedical analytics; healthcare technologies and systems; analysis of complex medical data; understanding of information processing in brain; neuroimaging data processing strategies; advanced methods of interactive data mining for personalized medicine.
This book presents novel approaches to the formal specification of concurrent and parallel systems, mathematical models for describing such systems, and programming and verification concepts for their implementation. A special emphasis is on methods based on artificial intelligence and machine learning techniques. Chapters are revised selected papers from the 29th International Workshop on Concurrency, Specification, and Programming (CS&P 2021), Berlin, Germany. Nine independent chapters cover formal approaches to topics such as requirements formalization, parsing, or granular computing, as well as their applications in recommender systems, decision making, security, optimization, and other areas. The book thus addresses both researchers and practitioners in its field.
Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused "visual novel" genre is discussed as a form of interactive fiction.
Lender Liability - Fifth Edition is the leading one-volume work on the subject. This area of the law has grown and matured significantly over the years and is now recognized as a distinct body of law that is the basis of thousands of lawsuits filed over the last decade. Written for both lenders' and borrowers' attorneys, Lender Liability discusses the basics and more advanced issues relating to lender liability. Topics include 1) an extended analysis of where and how lender liability problems arise, 2) common law and statutory theories of liability, 3) bankruptcy concerns and 4) lawsuits against failing or failed financial institutions. A sample complaint, request for production of documents...
When baseball’s reserve clause was struck down in late 1975 and ushered in free agency, club owners feared it would ruin the game; instead, there seemed to be no end to the “baseball fever” that would grip America. In Gathering Crowds: Catching Baseball Fever in the New Era of Free Agency, Paul Hensler details how baseball grew and evolved from the late 1970s through the 1980s. Trepidation that without the reserve clause only wealthy teams would succeed diminished when small-market clubs in Minnesota, Kansas City, and Boston found their way to pennants and World Series titles. The proliferation of games broadcast on cable and satellite systems seemed to create a thirst for more basebal...
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