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Basics of Game Design
  • Language: en
  • Pages: 378

Basics of Game Design

  • Type: Book
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  • Published: 2016-04-19
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  • Publisher: CRC Press

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t

A Sacred Kingdom
  • Language: en
  • Pages: 449

A Sacred Kingdom

  • Type: Book
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  • Published: 2011-11-07
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  • Publisher: CUA Press

Drawing on the records of nearly 100 bishops' councils spanning the centuries, alongside royal law, edicts, and capitularies of the same period, this study details how royal law and the very character of kingship among the Franks were profoundly affected by episcopal traditions of law and social order.

Continuity and Rupture in the Long Middle Ages
  • Language: en
  • Pages: 320

Continuity and Rupture in the Long Middle Ages

The “Long Middle Ages” indicates a span of time extending from Antiquity, across the Middle Ages, to the Early Modern period. The author tries to understand factors of historical continuity binding this period together and the periodic scenes of violent change that disrupted societies and traditions. The Long Middle Ages were established on classical and biblical foundations, while each generation interpreted and expanded on those origins. The cohesion of the Long Middle Ages was brought about by continuous acts of reflection and renascence. Scholarly practices and ideas of Antiquity were taken up in the monasteries and cathedral schools of the Middle Ages, while during the Renaissance, ...

Michael Moore and the Rhetoric of Documentary
  • Language: en
  • Pages: 242

Michael Moore and the Rhetoric of Documentary

  • Type: Book
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  • Published: 2015-04-27
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  • Publisher: SIU Press

In the first in-depth study of Moore's feature-length documentary films, editors Thomas W. Benson and Brian J. Snee have gathered leading rhetoric scholars to examine the production, rhetorical appeals, and audience reception of these films. Contributors critique the films primarily as modes of public argument and political art. Each essay is devoted to one of Moore's films and traces in detail how each film invites specific audience responses.

Introduction to the Game Industry
  • Language: en
  • Pages: 766

Introduction to the Game Industry

This book "gives you a complete overview of how to create and market electronic games. You learn how the process works: from creating an idea for a game; describing the game concept in production documents ; building game assets such as artwork, game data, and code; to final packaging and marketing of the product. Author Michael Moore provides comprehensive coverage of key game-industry concepts such as the elements of gameplay, interface design, storytelling, and the economics of producing a successful game." - back cover.

We Are All Whalers
  • Language: en
  • Pages: 234

We Are All Whalers

"Marine scientist Michael J. Moore says we are all whalers, but we don't have to be. Eating fish leads to North Atlantic right whales' entanglement and death. Buying goods made around the world requires global shipping routes, which do not accurately consider right whale breeding and feeding sites, leading to collision. To explain this, Moore conveys to readers scenes from over thirty years' worth of fieldwork, performing whale necropsies for animals stranded on beaches, working as an independent researcher alongside whalers using explosive harpoons, and tracking injured pregnant whales to deliver antibiotics. Despite these sometimes disturbing experiences, Moore has written a hopeful book. He uses these stories to show we can change and to tell us how; the technology for rope-less fishing and tracking whale migrations already exist to protect both right whales and the people who depend on shipping and fishing for their livelihoods"--

Dude, Where's My Country?
  • Language: en
  • Pages: 391

Dude, Where's My Country?

  • Type: Book
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  • Published: 2004-06-17
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  • Publisher: Penguin UK

He's the man everyone's talking about. He's taken on gun freaks, stupid white men and corporate crooks. Now Michael Moore is on a new mission: to get us of our behinds and kicking out the corrupt political elites who rule our lives.

Game Development Essentials
  • Language: en
  • Pages: 356

Game Development Essentials

Written in a non-technical manner, Game Development Essentials: Game Industry Career Guide is a valuable asset for anyone looking for a job, not only in the game industry but also in any field requiring technical expertise and creative talent.

Placing Blame
  • Language: en
  • Pages: 873

Placing Blame

  • Type: Book
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  • Published: 2010
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  • Publisher: Unknown

This is a collection of essays written by Moore which form a thorough examination of the theory of criminal responsibility. The author covers a wide range of topics, giving the book a coherence and unity which is rare in assembled essays. Perhaps the most significant feature of this book isMoore's espousal of a retributivist theory of punishment. This anti-utilitarian standpoint is a common thread throughout the book. It is also a trend which is currently manifesting itself in all areas of moral, political and legal philosophy, but Moore is one of the first to apply such attitudes sosytematically to criminal law theory. As such, this innovative, new book will be of great interest to all scholars in this field.

Michael Moore's Fahrenheit 9/11
  • Language: en
  • Pages: 176

Michael Moore's Fahrenheit 9/11

  • Type: Book
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  • Published: 2006
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  • Publisher: Unknown

Examines the development of Michael Moore's ideas and the evolution of his filmmaking, then dissects "Fahrenheit 9/11", and explores the many claims and disagreements about the movie's truthfulness. This study shows that Michael Moore's film did more than shake up a nation.