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From the reviews: "This book offers a coherent treatment, at the graduate textbook level, of the field that has come to be known in the last decade or so as computational geometry. ... ... The book is well organized and lucidly written; a timely contribution by two founders of the field. It clearly demonstrates that computational geometry in the plane is now a fairly well-understood branch of computer science and mathematics. It also points the way to the solution of the more challenging problems in dimensions higher than two." #Mathematical Reviews#1 "... This remarkable book is a comprehensive and systematic study on research results obtained especially in the last ten years. The very clea...
Contains information on billiards, pool, snooker and all associated games with anecdotes.
A complete reference guide to the rules, equipment, and terminology of billiards and all associated cue games.
An instruction manual for cue games covers the fundamentals of each game, specific shots and techniques, keys to winning, and trick shots.
A photographic record of the game of pool, with essays that profile some of the hustlers and stars of the sport.
An in-depth look at the game through entertaining stories and historical artwork.
Here, the authors strive to change the way logic and discrete math are taught in computer science and mathematics: while many books treat logic simply as another topic of study, this one is unique in its willingness to go one step further. The book traets logic as a basic tool which may be applied in essentially every other area.
This book constitutes the refereed proceedings of the 10th International Symposium on Algorithms and Computation, ISAAC'99, held in Chennai, India, in December 1999. The 40 revised full papers presented together with four invited contributions were carefully reviewed and selected from 71 submissions. Among the topics covered are data structures, parallel and distributed computing, approximation algorithms, computational intelligence, online algorithms, complexity theory, graph algorithms, computational geometry, and algorithms in practice.
For the fourth consecutive year, the Association of Geographic Infor- tion Laboratories for Europe (AGILE) promoted the edition of a book with the collection of the scientific papers that were submitted as full-papers to the AGILE annual international conference. Those papers went through a th competitive review process. The 13 AGILE conference call for fu- papers of original and unpublished fundamental scientific research resulted in 54 submissions, of which 21 were accepted for publication in this - lume (acceptance rate of 39%). Published in the Springer Lecture Notes in Geoinformation and Car- th graphy, this book is associated to the 13 AGILE Conference on G- graphic Information Science...