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Just when Narrator Number One thought he had finished his assignment on Vinta, a mistake sends him back to square one. Now he travels with Mikaen to investigate the technological superpower of Ronisgald in search of a dangerous enemy. To help the wayward knight, One must pit himself against supervillains, the Ronisgald Security Force, the machinations of his fellow Dreamers, the competing affections of Teria and Luck. Second book of the Dreamer's Knight series.
Tasked by the mad king to rescue a beautiful princess, guard and aspiring samurai Jimmy Olsen Sakamota must scour the strange and wonderful country of Wenapaj with the aid of an ancient robot, an overeager student, an aspiring screenwriter, a possessed doll, and a neophyte soldier. With his friends at his side, Jimmy may have just enough strength, skill, and luck to rescue Princess Sera from the dragon.
Still mourning the loss of their dear friend, Mikaen's team returns to Rimstak. Their goals: find the Controller, discover the Truth about the Raenqal, and foil the plans of Liegan and the Revs. Meanwhile, Narrator Number Two is hot (well, lukewarm) on the trail of discovering the true identity of Liegan. With the aid of a maddening Dreamer and a member of the Rimstak Security Force's finest, he won't stop until he finds out which of the Elsewhere Dreamers, past or present, is responsible for messing with his best friend. A shaken One continues to try his best to help his friends, but will it be enough to make a difference with everything going out of control?
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Includes entries for maps and atlases.
One may have lost his powers, but he hasn't given up yet! Liegan and his Revs are up to something big, and an ancient machine known as the Raenqal may be the key to their plans. With Mikaen temporarily out of reach, One must brave sky pirates, ancient Glyche facilities, a floating island full of xenophobic sentients, and a wild race in a prototype plane to get to the bottom of Liegan's plans before the secrets of the Raenqal spell doom for Vinta ... and Earth.