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Roy Lichtenstein and the emergence of pop art.
"This book offers the first critical reassessment of an artist whose mature oeuvre constitutes a rich and often disquieting critique that is equal parts wit, seduction, and bite. Honorae Sharrer (1920-2009) was a major figure in the years surrounding World War II, though her commitment to leftist ideals and an alternate trajectory of surrealism put her at increasing odds with the political and artistic climate of the time"--
The battle between Mattel, the makers of the iconic Barbie doll, and MGA, the company that created the Bratz dolls, was not just a war over best-selling toys, but a war over who owns ideas. When Carter Bryant began designing what would become the billion-dollar line of Bratz dolls, he was taking time off from his job at Mattel, where he designed outfits for Barbie. Later, back at Mattel, he sold his concept for Bratz to rival company MGA. Law professor Orly Lobel reveals the colorful story behind the ensuing decade-long court battle. This entertaining and provocative work pits audacious MGA against behemoth Mattel, shows how an idea turns into a product, and explores the two different versions of womanhood, represented by traditional all-American Barbie and her defiant, anti-establishment rival—the only doll to come close to outselling her. In an era when workers may be asked to sign contracts granting their employers the rights to and income resulting from their ideas—whether conceived during work hours or on their own time—Lobel’s deeply researched story is a riveting and thought-provoking contribution to the contentious debate over creativity and intellectual property.
"Formerly published as The Random House book of Mother Goose."
Exhibition Catalogue
This work contains short stories featuring animal characters, both old and new, by authors such as Roald Dahl, Stephen Corrin, Ted Hughes, Wanda Ga'g and Arnold Lobel. The illustrations are also a mixture of classic and modern, and include paintings by Martin Ursell and Angel Dominguez.
In a society that awaits 'the new' in every medium, what happens to last year's new? From player pianos to vinyl records, and from the typewriter to the telephone, 'Residual Media' is an innovative approach to the aging of culture and reveals that, ultimately, new cultural phenomena rely on encounters with the old.
Presents a set of positive changes in corporate strategies, industry norms, regional policies, and national laws that will incentivize talent flow, creativity, and growth.
Pandemic Re-Awakenings offers a multi-level and multi-faceted exploration of a century of remembering, forgetting, and rediscovering the influenza pandemic of 1918-1919, arguably the greatest catastrophe in human history. Twenty-three researchers present original perspectives by critically investigating the hitherto unexplored vicissitudes of memory in the interrelated spheres of personal, communal, medical, and cultural histories in different national and transnational settings across the globe. The volume reveals how, even though the Great Flu was overshadowed by the commemorative culture of the Great War, recollections of the pandemic persisted over time to re-emerge towards the centenary of the 'Spanish' Flu and burst into public consciousness following the outbreak of the COVID-19 pandemic. The chapters chart historiographical neglect (while acknowledging the often-unnoticed dialogues between scientific and historical discourses), probe silences, and trace vestiges of social and cultural memories that long remained outside of what was considered collective memory.
Playing with Earth and Sky reveals the significance astronomy, geography, and aviation had for Marcel Duchamp - widely regarded as the most influential artist of the past fifty years. Duchamp transformed modern art by abandoning unique art objects in favor of experiences that could be both embodied and cerebral. This illuminating study offers new interpretations of Duchamp's momentous works, from readymades to the early performance art of shaving a comet in his hair. It demonstrates how the immersive spaces and narrative environments of popular science, from museums to the modern planetarium, prepared paths for Duchamp's nonretinal art. By situating Duchamp's career within the transatlantic cultural contexts of Dadaism and Surrealism, this book enriches contemporary debates about the historical relationship between art and science. This truly original study will appeal to a broad readership in art history and cultural studies.