You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
The Dishonored 2 Standard Edition Guide includes... Complete Walkthrough: Coverage of the entire game, detailing strategy for stealthy and brutal playthroughs-- sneak across the rooftops or fight through the city streets! Full Coverage of Weapons & Powers: Learn about advanced bonecharm crafting and the all-new upgrade trees. Discover strategies for customizing your powers and how to best use your set of powers, gadgets, and weapons to accomplish your objectives. Detailed Maps: Confidently navigate the rat-infested streets of Dunwall and the exotic coasts of a decaying Karnaca. Find every mission objective, important location, and more. Hidden & Collectible Items Revealed: Find every collectible and hidden item in the game! Free Mobile-Friendly eGuide: Includes a code to access the eGuide, a web-access version of the complete guide optimized for a second-screen experience.
The Walkthrough offers a rare peek behind the curtain of the secretive video game industry from an unlikely perspective, that of a career strategy guide writer. For eighteen years, Doug Walsh was one of the most prolific authors of officially licensed video game strategy guides. One part memoir and one part industry tell-all, The Walkthrough takes players on an entertaining march through gaming’s recent history, from the dawn of the PlayStation to the Xbox 360 and Nintendo Switch. Follow along as Walsh retraces his career and reveals how the books were made, what it was like writing guides to some of the industry’s most celebrated — and derided — titles, and why the biggest publisher...
William Bainbridge contends that the worlds of massively multiplayer online roleplaying games provide a new perspective on the human quest, one that combines the arts and simulates most aspects of real life. The quests in gameworlds also provide meaning for human action, in terms of narratives about achieving goals by overcoming obstacles.
This outstanding text and reference provides health professionals & students with a balanced, comprehensive, highly readable survey of the legal concepts and controversies affecting them today. Avoiding unnecessarily technical language, it lucidly explains basic legal principles and theories, examines current issues and their implications, and probes future legal trends. Throughout, each chapter offers a complete, self-contained introdu ction to a medicolegal topic--including invaluable endnotes that cite references, clarify perspectives, and suggest further readings. A unique appendix also explains how to use law library facilities to best advantage.
Originally published under title: Dictionary of Chicano folklore. Santa Barbara, Calif.: ABC-CLIO, c2000.
What does it mean to be Californian? To find out, Mina Yang delves into multicultural nature of musics in the state that has launched musical and cultural trends for decades. In the early twentieth century, an orientalist fascination with Asian music and culture dominated the popular imagination of white Californians and influenced their interactions with the Asian Other. Several decades later, tensions between the Los Angeles Police Department and the African American community made the thriving jazz and blues nightclub scene of 1940s Central Avenue a target for the LAPD's anti-vice crusade. The musical scores for Hollywood's noir films confirmed reactionary notions of the threat to white female sexuality in the face of black culture and urban corruption while Mexican Americans faced a conflicted assimilation into the white American mainstream. Finally, Korean Americans in the twenty-first century turned to hip-hop to express their cultural and national identities. A compelling journey into the origins of musical identity, California Polyphony explores the intersection of musicology, cultural history, and politics to define Californian.
This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.
This expanded edition features updated content and all-new chapters, including an art gallery, a history of Minecraft, and bigger & better projects. --Amazon.com