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Imagining Multispecies Worlds
  • Language: en
  • Pages: 360

Imagining Multispecies Worlds

It can be considered the most systemic, deadly, and all-encompassing form of institutional violence that currently exists: speciesism, the oppression and exploitation of other animals. For most people on our planet, speciesism is something completely normalized, justified, and encouraged through many facets of dominant cultures. The field of critical/political animal studies, and other fields that challenge anthropocentrism, have already thoroughly problematized, questioned, and analyzed speciesist practices, but one topic receives little academic attention: what can a counter-concept to speciesism contain, without saying what it is not? This thesis is concerned with imagining ‘multispecie...

The Trouble with Speculation
  • Language: en
  • Pages: 276

The Trouble with Speculation

  • Type: Book
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  • Published: 2024-10-28
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  • Publisher: Policy Press

Bringing together contributors from Europe, North America and Australia, this book questions the purpose and outcomes of speculation in practical settings. In the context of interrelated and complex global challenges, speculation is not just useful but necessary. The chapters in this book present a cross-disciplinary dialogue of people that are developing work in speculation and interrogates its practices and ethical and political charges. Through these discussions, the book explores the potential of speculation in addressing issues such as climate change, urban futures and new political practices.

Multiple Knowledges. Learning from/with Other Beings
  • Language: en
  • Pages: 239

Multiple Knowledges. Learning from/with Other Beings

  • Type: Book
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  • Published: 2022-04-11
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  • Publisher: V&R unipress

This issue of Transpositiones showcases a range of interdisciplinary and critical approaches to classic and alternative conceptions of cognition and sources of knowledge. The articles reflect on the many types of sensory and extrasensory knowledge available to non-human beings and wonder whether and in what ways can we, as humans, perceive, conceptualize, and respect these knowledges. The authors highlight how the existence of multiple knowledges questions species boundaries and onto- and epistemological perspectives, in the process of learning not only about other beings but also from and along with them. This selection of texts attempts to contribute to overcoming the anthropocentric perception of subjectivity and to the abandoning of an optics based on the dualisms of nature and culture, spirit and matter, subject and object, animate and inanimate nature, physis and techne, etc., which are so firmly entrenched in the Western intellectual tradition.

Designing More-than-Human Smart Cities
  • Language: en
  • Pages: 353

Designing More-than-Human Smart Cities

Climate change, rapid urbanisation, pandemics, as well as innovations in technologies such as blockchain, AI and IoT are all impacting urban space. One response to such changes has been to make cities ecologically sustainable and 'smart'. The 'eco smart city' for instance uses networked sensing, cloud and mobile computing to optimise, control, and regulate urban processes and resources. From real-time bus information to autonomous electric vehicles, smart parking, and smart street lighting, such initiatives are often presented as a social and environmental good. Critics, however, increasingly argue that technologically driven, and efficiency-led approaches are too simplistic to deal with the...

Advances in Computer Entertainment
  • Language: en
  • Pages: 692

Advances in Computer Entertainment

  • Type: Book
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  • Published: 2013-11-08
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  • Publisher: Springer

This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.

Animal Entanglements
  • Language: en
  • Pages: 255

Animal Entanglements

This book provides an insight into the everyday lives and experiences of people who live with dogs as companions; and glimpses aspects of the lives of the dogs who share their homes. It is framed sociologically and as such, considers the various forms of power relations which shape the lives of those kept as pets and their human owners. In recounting stories of companion humans and dogs, the co-constituted quality of life is clear. However, while dogs – as agential beings with needs, desires and a point of view – are able to shape outcomes and change aspects of their lived experience, the world they inhabit is profoundly geared to human inhabitants; and the most privileged ones at that. ...

Heterotopia, Radical Imagination, and Shattering Orders
  • Language: en
  • Pages: 300

Heterotopia, Radical Imagination, and Shattering Orders

This volume takes ending the oppression of other animals seriously and confronts the question ‘What would happen to all the animals?’ by showcasing real, promissory, and imagined counter-sites or heterotopia, where animals ‘happen’ in different ways, free of anthropocentric orders of value and purpose. Rejecting persistent understandings of the oppression of nonhuman animals, across the entire breadth of the Animal-Industrial Complex (A-IC), as either non-existent, unproblematic, and/or fundamentally unalterable – open to merely being reduced in scale or made less harmful – the collection offers readers a variety of pathways towards radically ‘disordered’ ways of thinking abo...

Routledge Handbook of Water and Development
  • Language: en
  • Pages: 508

Routledge Handbook of Water and Development

Water is essential for human life and at the centre of political, economic, and socio-cultural development. This Routledge Handbook of Water and Development offers a systematic, wide-ranging, and state-of-the-art guide to the diverse links between water and development across the globe. It is organized into four parts: Part I explores the most significant theories and approaches to the relationship between water and development. Part II consists of carefully selected in-depth case studies, revealing how water utilization and management are deeply intertwined with historical development paths and economic and socio-cultural structures. Part III analyses the role of governance in the managemen...

Gaia's Web
  • Language: en
  • Pages: 289

Gaia's Web

  • Type: Book
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  • Published: 2024-04-16
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  • Publisher: MIT Press

A riveting exploration of one of the most important dilemmas of our time: will digital technology accelerate environmental degradation, or could it play a role in ecological regeneration? At the uncanny edge of the scientific frontier, Gaia’s Web explores the promise and pitfalls the Digital Age holds for the future of our planet. Instead of the Internet of Things, environmental scientist and tech entrepreneur Karen Bakker asks, why not consider the Internet of Living Things? At the surprising and inspiring confluence of our digital and ecological futures, Bakker explores how the tools of the Digital Age could be mobilized to address our most pressing environmental challenges, from climate...

Game
  • Language: en
  • Pages: 209

Game

A playful reflection on animals and video games, and what each can teach us about the other Video games conjure new worlds for those who play them, human or otherwise: they’ve been played by cats, orangutans, pigs, and penguins, and they let gamers experience life from the perspective of a pet dog, a predator or a prey animal, or even a pathogen. In Game, author Tom Tyler provides the first sustained consideration of video games and animals and demonstrates how thinking about animals and games together can prompt fresh thinking about both. Game comprises thirteen short essays, each of which examines a particular video game, franchise, aspect of gameplay, or production in which animals are ...