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Cossmass Infinities Issue 6
  • Language: en
  • Pages: 218

Cossmass Infinities Issue 6

An anthology magazine of Science Fiction and Fantasy short stories. Featuring: The Hagfish Has Three Hearts by Monica Joyce Evans The Mysterious Death of Mr. Park by Diane Morrison Sungrass Girl by Uchechukwu Nwaka The Collector by Jelena Dunato End of The Road by K. D. Julicher Thirty-Three Kilometers from Kiev by Brian Hugenbruch Splits by P.A. Cornell The True Value of an Artist is His Patriotism by P H Lee

Dragon Gems
  • Language: en
  • Pages: 322

Dragon Gems

Shiver during the long nights with these dark tales Featuring stories by Brett Thomas Abrahamsen, Mike Adamson, Christopher Bond, John M. Campbell, Arasibo Campeche, Brandon Case, Elizabeth Cobbe, Ryan Cole, Sarina Dorie, Monica Joyce Evans, P.G. Galalis, Kara L. Hartz, Brian Hugenbruch, Andrew Rucker Jones, Andrew Kozma, Steven P. Mathes, Jen Mierisch, Iseult Murphy, Ira Nayman, Tarver Nova, Frank J. Oreto, Anthony Regolino, and Lauren Reynolds

Little Blue Marble 2022
  • Language: en
  • Pages: 127

Little Blue Marble 2022

The last eight years have been the warmest on record. Little Blue Marble's anthology of speculative climate fiction and poetry from an international slate of authors mourns and hopes in equal measure for the fate of our world and its ecosystems. May these visions of the future inspire collective action before climate chaos becomes irreversible.

Earth 2100
  • Language: en
  • Pages: 323

Earth 2100

Earth on the Cusp of the Twenty-Second Century How the world has changed in the last seventy-six years. In 1948, scientists ran the first computer program, and "the Ultimate Car of the Future," the futuristic, three wheeled Davis Divan, debuted. Since then, a succession of inventions—the personal computer, the internet, the World Wide Web, smart phones and social media—have transformed every aspect of our lives. The next seventy-six years will change things too, in ways we can barely even begin to imagine. Culture, climate change, politics and technology will continue to reshape the world. Earth in 2100 will be as unrecognizable to us as today would be to someone from 1948. Eighteen writers tackled this challenge, serving up an amazing array of sci-fi possibilities. From emotional AI's to photosynthetic children, from virtual worlds to a post-urban society, our writers serve up compelling slices of life from an Earth that's just around the corner. So dive in and and take a wild ride into these amazing visions of our collective future.

Developments in Current Game-Based Learning Design and Deployment
  • Language: en
  • Pages: 454

Developments in Current Game-Based Learning Design and Deployment

  • Type: Book
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  • Published: 2012-07-31
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  • Publisher: IGI Global

Educational gaming is becoming more popular at universities, in the military, and in private business. Multidisciplinary research which explores the cognitive and psychological aspects that underpin successful educational video games is therefore necessary to ensure proper curriculum design and positive learning outcomes. Developments in Current Game-Based Learning Design and Deployment highlights the latest research from professionals and researchers working in the fields of educational games development, e-learning, multimedia, educational psychology, and information technology. It promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of game-based Learning environments.

Thank You For Joining the Algorithm
  • Language: en
  • Pages: 84

Thank You For Joining the Algorithm

DEATH TO THE ROBOTS! This Zero Issue of Tenebrous' upcoming quarterly magazine has arrived to wrest the controls of artistic endeavor from the clutches of A.I. thieves and restore it to the rightful hands of human creators. This collection of Sci-Horror short fiction, comics, poems, and art celebrates the connection between humanity and creativity in the face of ever-increasing pressure to submit to the inevitability of algorithmic dominion. **Profits from sales of THANK YOU FOR JOINING THE ALGORITHM go to the Algorithmic Justice League and the European Guild of Artificial Intelligence Regulation.** Table of Contents: SHORT FICTION: “The Android & Esmel” by Marcy Arlin “Chimera” by E...

Little Blue Marble 2023
  • Language: en
  • Pages: 167

Little Blue Marble 2023

In 2023, fires raged across multiple continents, fuelled by the accelerating changes to the world's climate. Little Blue Marble's anthology of speculative climate fiction and poetry from an international slate of authors collects the magazine's year of works of activism and hope for the future into a call for action to reverse the climate crisis. It's not too late to change course to save lives and ecosystems.

Archive of the Odd Issue #3
  • Language: en

Archive of the Odd Issue #3

  • Type: Book
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  • Published: 2023-06-15
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  • Publisher: Unknown

Archive of the Odd is a biannual zine of horror and supernatural stories told in unusual formats, including journals, product reviews, Myspace posts, and customer complaint forms. There is no one story. There are angles and mirrors, worlds reflecting worlds. What will you see when you step inside? Stories include: The Desire, Death, and Dance of the Planet Aysudalit by Monica Louzon (illustration by DS Oswald) Double Slit by Louis Evans Heritage Assessment Daemonium by Chris Moss if the sky can crack by Meep Matsushima (illustrations by Sonali Roy and Angela Patera) Introduction to Let's Kill the Pizza Guy: The Love Poems of Yael Friedman concerning Hadassah Herz by Tim Lieder KentGent by Re...

The Functions of Role-Playing Games
  • Language: en
  • Pages: 217

The Functions of Role-Playing Games

  • Type: Book
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  • Published: 2010-04-13
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  • Publisher: McFarland

This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games.