Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

Believable Bots
  • Language: en
  • Pages: 324

Believable Bots

We share our modern world with bots – chatbots to converse with, roombots to clean our houses, spambots to fill our e-mail inboxes, and medibots to assist our surgeons. This book is about computer game bots, virtual companions who accompany us in virtual worlds or sharpen our fighting skills. These bots must be believable, that is human players should believe they are interacting with entities operating at a human level – bots are more fun if they behave like we do. This book shows how to create believable bots that play computer games, and it discusses the implications of making them appear human. The chapters in this book present the state of the art in research on and development of g...

Silicon States
  • Language: en
  • Pages: 289

Silicon States

  • Type: Book
  • -
  • Published: 2019-09-10
  • -
  • Publisher: Catapult

Named a Best Book of the Year by Esquire Winner of the 800–CEO–READ Business Book Award in Current Events and Public Affairs In an era when faith in government and its institutions is quickly eroding, the businesses of Silicon Valley are stepping in to fill the gap. With outsize supplies of cash, talent, and ambition, a small group of corporations have been gradually seizing leadership—and consumer confidence—around the world. In Silicon States, renowned futurist and celebrated international think–tank leader Lucie Greene offers an unparalleled look at the players, promises, and potential problems of Big Tech. Through interviews with corporate leaders, influential venture capitalis...

Virtual Reality Technology
  • Language: en
  • Pages: 741

Virtual Reality Technology

Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going. Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovatio...

Advanced Computational Intelligence Paradigms in Healthcare 6
  • Language: en
  • Pages: 298

Advanced Computational Intelligence Paradigms in Healthcare 6

  • Type: Book
  • -
  • Published: 2011-03-11
  • -
  • Publisher: Springer

This volume presents the latest research in Virtual Reality (VR), as it is being applied in psychotherapy, rehabilitation, and the analysis of behaviour for neurological assessment. This book will be of value to anyone already in the field and to those who are interested in the development of VR systems for therapeutic purposes. The contents include: · The latest literature reviews on VR in psychotherapy, psychological wellbeing, and rehabilitation · VR and cognitive behavior therapy · Increasing presence in VR for effective exposure therapy and treatment of anxiety disorders · VR military training for managing combat stress and preventing post traumatic stress · VR, mixed reality systems, and games for stroke rehabilitation · VR systems for improving vision in children with amblyopia · Therapeutic play in virtual environments · Healing potential of online virtual worlds such as Second Life · Neuropsychological assessment using virtual environments · Detailed accounts on how VR systems are designed, implemented, and best evaluated · Discussions of limitations, problems, and ethical concerns using VR in mental and physical therapy

Digital Storytelling
  • Language: en
  • Pages: 496

Digital Storytelling

  • Categories: Art
  • Type: Book
  • -
  • Published: 2008-04-03
  • -
  • Publisher: CRC Press

Understand the 'how' and 'why' of interactive storytelling to develop powerful characters, structures, and storylines specifically for digital entertainment.

Human-Computer Interaction: Interaction Techniques and Environments
  • Language: en
  • Pages: 644

Human-Computer Interaction: Interaction Techniques and Environments

This four-volume set LNCS 6761-6764 constitutes the refereed proceedings of the 14th International Conference on Human-Computer Interaction, HCII 2011, held in Orlando, FL, USA in July 2011, jointly with 8 other thematically similar conferences. The revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers of this volume are organized in topical sections on touch-based and haptic interaction, gaze and gesture-based interaction, voice, natural language and dialogue, novel interaction techniques and devices, and avatars and embodied interaction.

Digital Playgrounds
  • Language: en
  • Pages: 367

Digital Playgrounds

Digital Playgrounds explores the key developments, trends, debates, and controversies that have shaped children’s commercial digital play spaces over the past two decades. It argues that children’s online playgrounds, virtual worlds, and connected games are much more than mere sources of fun and diversion – they serve as the sites of complex negotiations of power between children, parents, developers, politicians, and other actors with a stake in determining what, how, and where children’s play unfolds. Through an innovative, transdisciplinary framework combining science and technology studies, critical communication studies, and children’s cultural studies, Digital Playgrounds foc...

Distributed, Ambient, and Pervasive Interactions
  • Language: en
  • Pages: 529

Distributed, Ambient, and Pervasive Interactions

  • Type: Book
  • -
  • Published: 2013-07-02
  • -
  • Publisher: Springer

This book constitutes the refereed proceedings of the 5th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer inte...

New Opportunities for Artistic Practice in Virtual Worlds
  • Language: en
  • Pages: 349

New Opportunities for Artistic Practice in Virtual Worlds

  • Type: Book
  • -
  • Published: 2015-06-26
  • -
  • Publisher: IGI Global

Although virtual worlds continue to grow in popularity, a substantial amount of research is needed to determine best practices in virtual spaces. The artistic community is one field where virtual worlds can be utilized to the greatest effect. New Opportunities for Artistic Practice in Virtual Worlds provides a coherent account of artistic practices in virtual worlds and considers the contribution the Second Life platform has made in a historical, theoretical, and critical context within the fields of art and technology. This volume is intended for both artists and scholars in the areas of digital art, art and technology, media arts history, virtual worlds, and games studies, as well as a broader academic audience who are interested in the philosophical implications of virtual spaces.

Children's Literature
  • Language: en
  • Pages: 186

Children's Literature

  • Type: Book
  • -
  • Published: 2011-10-06
  • -
  • Publisher: OUP Oxford

Children's literature takes many forms - works adapted for children in antiquity, picture books and pop-ups - and now includes the latest online games and eBooks. This vast and amorphous subject is both intimately related to other areas of literary and cultural investigation but also has its own set of concerns, issues and challenges. From familiar authors including Beatrix Potter and Roald Dahl, classic books such as Pooh, Alice in Wonderland, and The Secret Garden, to modern works including Harry Potter and the Twilight series, thisVery Short Introduction provides an overview of the history of children's literature as it has developed in English, whilst at the same time introducing key deb...