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This book constitutes the thoroughly refereed proceedings of the Fourth International Conference on Arts and Technology, ArtsIT 2014, held in Istanbul, Turkey, in November 2014. The 17 revised full papers presented were carefully selected and reviewed from numerous submissions. ArtsIT has become a leading scientific forum for the dissemination of cutting-edge research results in the area of arts, design and technology. The papers focus on IT technologies, artists, designers and industrial members and offer content creators tools that expand the means of expression of the traditional design field.
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This book is an interdisciplinary collection of essays that examine the subjective experiences of the moulding of creativity, for good or bad, by institutional values. It is essential reading for anyone who wishes to gain a glimpse into the circumstances that surround the creative individual in our current globalising world. With chapters ranging in scope from the function of the internet in building creative social spaces to an examination of the dreaming of their history by the Zápara Amazonian people, this book will introduce the reader to critical analyses of the many differing creative spaces we have made for ourselves across the world. In a radical break from the traditional academic ...
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This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions. ArtsIT , Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topi...
Future Cities For the first time in human history, more than 50% of the world's population lives in urban regions. Cities are the largest, most complex, and most dynamic man-made systems. They are vibrant centers of cultural life and engines that drive the global economy. Contemporary cities are environmentally, socially, and economically unsustainable. The quality of urban life is threatened by such factors as pollution, rising temperatures, limited resources, congestion, social inequalities, aging of large sectors of the world population, poverty, informality, crime, and economic imbalances. The overall planning of future cities is a challenge that can only be faced by interdisciplinary te...
A personal odyssey through the work of six leading filmmakers, showing how their work profoundly influences the way we think about contemporary Turkey.
Presenting the latest technological developments in arts and culture, this volume demonstrates the advantages of a union between art and science. Electronic Visualisation in Arts and Culture is presented in five parts: Imaging and Culture New Art Practice Seeing Motion Interaction and Interfaces Visualising Heritage Electronic Visualisation in Arts and Culture explores a variety of new theory and technologies, including devices and techniques for motion capture for music and performance, advanced photographic techniques, computer generated images derived from different sources, game engine software, airflow to capture the motions of bird flight and low-altitude imagery from airborne devices....
Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free to create in a digital context, equipped with precision and efficiency. Analyzing Art, Culture, and Design in the Digital Age brings together a collection of chapters on the digital tools and processes impacting the fields of art and design, as well as related cultural experiences in the digital sphere. Including the latest scholarly research on the application of technology to the study, implementation, and culture of creative practice, this publication is an essential reference source for researchers, academicians, and professionals interested in the influence of technology on art, design, and culture. This publication features timely, research-based chapters discussing the connections between art and technology including, but not limited to, virtual art and design, the metaverse, 3D creative design environments, cultural communication, and creative social processes.