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King Kong
  • Language: en
  • Pages: 368

King Kong

Chronicling the making of all seven feature films in which King Kong has appeared - including the Peter Jackson film due for release in December 2005 - this book includes coverage of all the original films as well as the many variants and offshoots.

Approaches to Drawing in Architectural and Urban Design
  • Language: en
  • Pages: 653

Approaches to Drawing in Architectural and Urban Design

Architects draw for a variety of purposes; they draw to assimilate places and precedents, to generate ideas, to develop a concept into a consistent project in a team, to communicate ideas and solutions to patrons and clients, and to guide building contractors during the construction stages, as well as to produce further elaborations in order to publish their project in a treatise, a journal or their own portfolio. Most importantly, architects draw to think and to manage complexity in a visual way. By taking into account innovative and interdisciplinary uses of architectural drawing in the design process, both historical and current, the collection of chapters and interviews in this book frames a new critical perspective and a uniquely contextual appreciation of drawing as a way to encourage spatial thinking and practice in architecture and urbanism. The authors take the discussion to a new level of philosophical sophistication, while also considering drawing in relation to a series of specific engagements with urban development, planning, and architecture.

It's Just Business
  • Language: en
  • Pages: 100

It's Just Business

"It's Just Business" is a work of fiction depicting a Mafia family which runs a modern operation with college graduates and carefully selected recruits. All monies are accounted for or squirreled away in foreign banks. Each operative has a legitimate cover job and faithfully pays taxes. No show of opulence is allowed, no freelancing, members are closely monitored, and deviation is quickly corrected. A low profile is maintained, average citizens have nothing to fear, surveillance by authorities is stifled, and legitimacy is a cover and part of the operation. Business transactions are conducted with the confidence that both parties will be satisfied.

Colonial Aspects of Finnish-Namibian Relations, 1870–1990
  • Language: en
  • Pages: 221

Colonial Aspects of Finnish-Namibian Relations, 1870–1990

This edited collection re-examines the long history of Finnish-Namibian relations through the lens of colonialism without colonies as well as anti-colonialism. The book argues that although Finland never acquired colonies, Namibia was once treated in the areas of culture and knowledge formation in a manner now recognised as colonial. Namibian people’s ways of being in the world was transformed when the Finnish Missionary Society started its work in Owambo in 1870 and introduced Christianity and European modes of education, medicine, material culture and social practices. In time, cultural colonialism faded and during the Namibian struggle for independence from South African rule in 1966–1990 Finns took an actively anti-colonial approach. The book was written as a collaborative effort of Namibian, Finnish and South African scholars.

Mario Titles
  • Language: en
  • Pages: 489

Mario Titles

  • Type: Book
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  • Published: Unknown
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  • Publisher: PediaPress

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50 Years of Boss Fights
  • Language: en
  • Pages: 186

50 Years of Boss Fights

  • Type: Book
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  • Published: 2024-08-30
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  • Publisher: White Owl

50 Years of Boss Fights celebrates a fading art in modern games. Author Daryl Baxter has written about 51 bosses that have made the greatest impact, ever since the first boss debuted in 1974. Full of interviews and insights from the developers who helped made the bosses as memorable as they are, includes those who have worked on Mario 64, DOOM, Bioshock, Star Wars, Half Life and many more. Some explained how they came to be, what was scrapped, and, ultimately, if they were happy with them, looking back. The book goes into detail about the first ever boss from the start, called the Golden Dragon in dnd, which first debuted in 1974. Heralded as the first ever boss in a video game, Daryl spoke ...

I Am Error
  • Language: en
  • Pages: 439

I Am Error

  • Type: Book
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  • Published: 2017-09-08
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  • Publisher: MIT Press

The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engine...

Power-Up
  • Language: en
  • Pages: 337

Power-Up

Enjoyable and informative examination of how Japanese video game developers raised the medium to an art form. Includes interviews, anecdotes, and accounts of industry giants behind Donkey Kong, Mario, Pokémon, and other games.

Emerging Digital Media Ecologies
  • Language: en
  • Pages: 239

Emerging Digital Media Ecologies

Emerging Digital Media Ecologies: The Concept of Medialogy investigates the profound ways in which digital media reshapes our cultural, socio-technological, political, and natural landscapes. Through interdisciplinary empirical and creative case studies, the book defines and illuminates the nuances of medialogy, emphasising the often-underestimated impact of emerging technologies across interactive education, data gathering, visual-data representations, and creative practice. It explores the intersection of the natural and technological worlds, contextualising our use of natural resources against climate change and sustainable economies. Divided into two parts, the book delves into the theor...

Project Arcade
  • Language: en
  • Pages: 609

Project Arcade

The bestseller returns—completely updated to include the newest hardware, software, and techniques for building your own arcade Interest in classical arcade games remains on the rise, and with a little money, older computer hardware, and a little effort, you can relive your arcade experiences by building your own arcade machine. The hands-on guide begins with a description of the various types of projects that you can undertake. It then progresses to a review of the audio and video options that are available and looks at the selection of game software and cabinet artwork. Ultimately, you’ll learn essential troubleshooting tips and discover how to build arcade controllers and machines tha...