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Digital Holography and Three-Dimensional Display
  • Language: en
  • Pages: 435

Digital Holography and Three-Dimensional Display

Digital holography and its application to 3-D display is one of the formidable problems of evolving areas of high technology to receive great attention in recent years. This book offers a collection of key chapters that covers digital holography and 3-D display techniques to provide the state-of-the-art developments in these important areas. The book contains research material as well as reviews, new ideas and fresh insights.

Displays
  • Language: en
  • Pages: 600

Displays

  • Type: Book
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  • Published: 2016-04-19
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  • Publisher: CRC Press

In the last decade, new displays have been developed at an ever-increasing pace: bulky cathode ray tubes have been replaced by flat panels and mobile phones, tablets, and navigation systems have proliferated. Seeing this explosion raises tantalizing questions about the future evolution of visual displays:Will printed displays be sold by the square

Matter
  • Language: en
  • Pages: 379

Matter

  • Type: Book
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  • Published: Unknown
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  • Publisher: PediaPress

None

Computer Vision and Graphics
  • Language: en
  • Pages: 1159

Computer Vision and Graphics

As the speed, capabilities, and economic advantages of modern digital devices c- tinue to grow, the need for ef?cient information processing, especially in computer - sion and graphics, dramatically increases. Growth in these ?elds stimulated by eme- ing applications has been both in concepts and techniques. New ideas, concepts and techniques are developed, presented, discussed and evaluated, subsequently expanded or abandoned. Such processes take place in different forms in various ?elds of the c- puter science and technology. The objectives of the ICCVG are: presentation of current research topics and d- cussions leading to the integration of the community engaged in machine vision and computer graphics, carrying out and supporting research in the ?eld and ?nally pro- tion of new applications. The ICCVG is a continuation of the former International Conference on Computer Graphics and Image Processing called GKPO, held in Poland every second year in May since 1990, organized by the Institute of Computer Science of the Polish Academy of Sciences, Warsaw and chaired by the Editor of the International Journal of Machine Graphics and Vision, Prof. Wojciech S. Mokrzycki.

The Pillars of Banking
  • Language: en
  • Pages: 906

The Pillars of Banking

None

Advances in Geometric Modeling and Processing
  • Language: en
  • Pages: 324

Advances in Geometric Modeling and Processing

This book constitutes the refereed proceedings of the 6th International Conference on Geometric Modeling and Processing, GMP 2010, held in Castro Urdiales, Spain, in June 2010. The 20 revised full papers presented were carefully reviewed and selected from a total of 30 submissions. The papers cover a wide spectrum in the area of geometric modeling and processing and address topics such as solutions of transcendental equations; volume parameterization; smooth curves and surfaces; isogeometric analysis; implicit surfaces; and computational geometry.

The Rise and Fall of Saambou Bank
  • Language: en
  • Pages: 151

The Rise and Fall of Saambou Bank

None

Graphics and Visualization
  • Language: en
  • Pages: 786

Graphics and Visualization

  • Type: Book
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  • Published: 2008-05-30
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  • Publisher: CRC Press

This book is a comprehensive introduction to visual computing, dealing with the modeling and synthesis of visual data by means of computers. What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and visualization topics, including important techniques such as subdivision and multi-resolution modeling, scene graphs, shadow generation, ambient occlusion, and scalar and vector data visualization. Students and practitioners will benefit from the comprehensive coverage of the principles that are the basic tools of their trade, from fundamental computer graphics and classic visualization techniques to advanced topics.

HCI and Usability for e-Inclusion
  • Language: en
  • Pages: 570

HCI and Usability for e-Inclusion

This book constitutes the refereed proceedings of HCI and Usability for e-Inclusion, held as the 5th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society, USAB 2009, in Linz, Austria, in November 2009. The 12 revised full papers and 26 revised short papers presented were carefully reviewed and selected from 60 submissions. The papers are organized in topical sections on gender and cognitive performance, usefulness, usability, accessibility, emotion, confidence and elderly, usability testing, evaluation, measurement, education, learning and e-inclusion, design for adaptive content processing, grounded theory, activity theory and situated action, smart home, health and ambient assistent living, user centred design and usability practice, interaction, assistive technologies and virtual environments, communication, interfaces and haptic technology as well as new technologies and challenges for people with disabilities.

Game Engine Gems, Volume One
  • Language: en
  • Pages: 255

Game Engine Gems, Volume One

Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each "gem" presents a previously unpublished technique related to game engines and real-time virtual simulations. Specific topics include rendering techniques, shaders, scene organization, visibility determination, collision detection, audio, user interface, input devices, memory management, artificial intelligence, resource organization, and cross-platform considerations. A CD-ROM containing all the source codes and demos accompanies the book.