Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

Flash MX Games
  • Language: en
  • Pages: 455

Flash MX Games

  • Categories: Art
  • Type: Book
  • -
  • Published: 2012-10-12
  • -
  • Publisher: CRC Press

Learn the professional skills you need to make the best use of Flash for creating interactive animation and producing exciting, dynamic Internet content. Nik Lever, writing as an artist for artists, takes you through the entire process from creating the art and animation for games in Flash, to adding the interactivity using Flash's ActionScripting language. He also provides valuable extra coverage of how Flash integrates with Director 8.5 Shockwave studio and C++. As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. As an animator you will be able to add interact...

Real-time 3D Character Animation with Visual C++
  • Language: en
  • Pages: 497

Real-time 3D Character Animation with Visual C++

  • Categories: Art

CD-ROM contains: Examples for text -- Toon3DCreator 1.7 with full source code.

Flash MX 2004 Games
  • Language: en
  • Pages: 436

Flash MX 2004 Games

  • Categories: Art

As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.

Director MX 2004 Games
  • Language: en
  • Pages: 337

Director MX 2004 Games

  • Categories: Art

Learn the professional skills you need to create both 2d and 3d games with Director

Flash MX 2004 Games
  • Language: en
  • Pages: 435

Flash MX 2004 Games

  • Categories: Art
  • Type: Book
  • -
  • Published: 2012-11-12
  • -
  • Publisher: CRC Press

As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.

Hands-on Three.js 3D Web Visualisations
  • Language: en

Hands-on Three.js 3D Web Visualisations

  • Type: Book
  • -
  • Published: 2019
  • -
  • Publisher: Unknown

Create stunning visualizations and 3D scenes using the Three.js library About This Video Learn to use the most popular WebGL library to display amazing 3D effects in any modern browser The course takes you step-by-step from creating simple shapes to complex geometry, lighting, and animation. Gives you a deep understanding of the library to prepare you for developing your own content In Detail Three.js is the most popular JavaScript library for displaying 3D content on the web, giving you the power to display incredible models, games, music videos, and scientific/data visualizations in your browser and even on your smartphone! This course begins with a 3D beginner-level primer to 3D concepts ...

Mac Design Magazine
  • Language: en
  • Pages: 216

Mac Design Magazine

  • Type: Book
  • -
  • Published: 2005
  • -
  • Publisher: Unknown

None

Patents for Inventions
  • Language: en
  • Pages: 580

Patents for Inventions

  • Type: Book
  • -
  • Published: 1893
  • -
  • Publisher: Unknown

None

Three.js 3D Graphics for the Web
  • Language: en

Three.js 3D Graphics for the Web

  • Type: Book
  • -
  • Published: 2020
  • -
  • Publisher: Unknown

Effective recipes for building stunning graphics for the web About This Video Discover parts of the Three.js library not covered by most tutorials, including procedural geometry, particles, and path-finding Understand how to add physics to your scenes and learn to use 3D audio in your projects Get a broad understanding of GLSL, the OpenGL Shading Language, to extend the number of shaders available in the library In Detail Three.js is one of the most popular JavaScript frameworks for displaying 3D content (such as models, games, music videos, scientific and data visualizations, or anything else you can imagine), on the web, right in your browser (and including mobile devices!). In this course...

Animation Magic with Visual Basic 5
  • Language: en
  • Pages: 482

Animation Magic with Visual Basic 5

Most software developers have no animation skills at all, yet increasingly they are called upon to deliver animation on Web sites and in other interactive media. Starting with the simplest aspects of animations, the book moves on to cover animation art and Visual Basic animation tools, simple platform and puzzle games, screen savers, and simple 3D raycasting techniques.