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Poetry. Art. Collaboration. An unlikely marriage of print and digital, BETWEEN PAGE AND SCREEN chronicles a love affair between two characters, P and S. The book has no words, only inscrutable black and white geometric patterns that, when coupled with a webcam, conjure the written word. Reflected on screen, the reader sees him or herself with open book in hand, language springing alive and shape- shifting with each turn of the page. The story unfolds through a playful and cryptic exchange of letters between P and S as they struggle to define their relationship. Rich with innuendo, anagrams, etymological and sonic affinities between words, BETWEEN PAGE AND SCREEN revels in language and the act of reading.
In What Writing Does and How It Does It, editors Charles Bazerman and Paul Prior offer a sophisticated introduction to methods for understanding, studying, and analyzing texts and writing practices. This volume addresses a variety of approaches to analyzing texts, and considers the processes of writing, exploring textual practices and their contexts, and examining what texts do and how texts mean rather than what they mean. Included are traditional modes of analysis (rhetorical, literary, linguistic), as well as newer modes, such as text and talk, genre and activity analysis, and intertextual analysis. The chapters have been developed to provide answers to a specified set of questions, with ...
This book constitutes the refereed proceedings of the 7th International Conference on Interactive Storytelling, ICIDS 2014, Singapore, Singapore, November 2014. The 20 revised full papers presented together with 8 short papers 7 posters, and 5 demonstration papers were carefully reviewed and selected from 67 submissions. The papers are organized in topical sections on story generation, authoring, evaluation and analysis, theory, retrospectives, and user experience.
This book critically examines the long established tradition of adapting classic novels to film or TV screen, encompassing novelists from Jane Austen to Michael Ondaatje. The early cinema ransacked literature for stories suitable for retelling in moving pictures, and as the art of the cinema matured, and cinematography, music, special effects and sound were improved, the art of dramatization began to produce high quality versions of respected novels. The authors in this book analyze a wide variety of literary dramatizations.
Volume 2 of the journal Glossator: Practice and Theory of the Commentary.
"Learn WordPress the quick and easy way!" -- cover.
This book constitutes the refereed proceedings of the 9th Asia-Pacific Services Computing Conference, APSCC 2015, held in Bangkok, Thailand, in December 2015.The 17 revised full papers and 6 short papers presented were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics in services computing, web services, cloud computing, security in services, and social, peer-to-peer, mobile, ubiquitous and pervasive computing.
WordPress on Demand will cover both WordPress.com and WordPress.org in a visual, step-by-step format. In addition to offering detailed guidance on how to complete dozens of common WordPress tasks, this book will provide real-world advice and suggestions on how to save time, avoid frustration, and create a high-quality, well-designed site that attracts an audience and achieves results. WordPress on Demand will be based on WordPress version 3.5.1. In this book, readers will learn how to: • Decide between hosted WordPress.com and self-hosted WordPress (WordPress.org) • Choose the right domain name and web host • Set up a WordPress website in minutes • Configure WordPress settings that c...
So you've got an idea for an iPhone app -- along with everyone else on the planet. Set your app apart with elegant design, efficient usability, and a healthy dose of personality. This accessible, well-written guide shows you how to design exceptional user experiences for the iPhone and iPod Touch through practical principles and a rich collection of visual examples. Whether you're a designer, programmer, manager, or marketer, Tapworthy teaches you to "think iPhone" and helps you ask the right questions -- and get the right answers -- throughout the design process. You'll explore how considerations of design, psychology, culture, ergonomics, and usability combine to create a tapworthy app. Along the way, you'll get behind-the-scenes insights from the designers of apps like Facebook, USA Today, Twitterrific, and many others. Develop your ideas from initial concept to finished design Build an effortless user experience that rewards every tap Explore the secrets of designing for touch Discover how and why people really use iPhone apps Learn to use iPhone controls the Apple way Create your own personality-packed visuals
Bringing together the results of more than 300 new design studies, an understanding of people, knowledge of hardware and software capabilities, and the author’s practical experience gained from 45 years of work with display-based systems, this book addresses interface and screen design from the user’s perspective. You will learn how to create an effective design methodology, design and organize screens and Web pages that encourage efficient comprehension and execution, and create screen icons and graphics that make displays easier and more comfortable to use.