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The Photo-Realists, creators of the most popular movement in American painting to emerge in the 1970s, portray the bright shiny surface of the American Dream in amazingly real paintings. More than 950 remarkable works, including 576 in color, are reproduced for a comprehensive study of the movement's major artists.
This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games. Emmy award-winning VFX supervisor Eran Dinur offers readers a deeper understanding of the complex interplay of light, surfaces, atmospherics, and optical effects, and then discusses techniques to achieve this complexity in the digital realm, covering both 3D and 2D methodologies. In addition, the book features artwork, case studies, and interviews with leading artists in the fields of VFX, visualization, and games. Exploring color, integration, light and surface behaviour, atmospherics, shading,...
Reflective shop windows, limousines with shiny chrome, garishly colored plastic kitsch, and urban scenes have been the favorite subjects of the Photorealists for fifty years. This publication presents the impressive works of art by leading figures in this movement, starting with sixties artists (Richard Estes, Chuck Close, and Don Eddy) and moving through three generations of artists to the hyper-realistic visual experiences of contemporary digital artists (Yigal Ozeri, Robert Neffson).
Lawrence Alloway (1926–90) was one of the most influential and widely respected art writers of the postwar years. A key interpreter of pop art, abstraction, and land art, he was also involved with the realist revival and the early feminist movement in art. Art and Pluralism provides close and critical readings of Alloway's writings and sets his work in the context of the London and New York art worlds from the 1950s to the early 1980s. Nigel Whiteley underlines the particular importance of pluralism and its relationship with the artistic value systems that bookended it—formalism and postmodernism—shedding new light on postwar visual culture as a whole.
Everyone is capable of drawing, all it takes is patience and determination. Yet many people see drawing as a miracle that is beyond their reach. This book will inspire you and help you get started. You will learn how to draw and shade everyday objects, textures, patterns, facial features and even landscapes with the help of the experienced drawing instructor. The author and popular pencil artist, Jasmina Susak, builds drawings from scratch in a simple manner that is easy to follow and understand.
This luxurious volume—the fourth in a series by Louis K. Meisel—is a comprehensive documentation of 21st-century Photorealism, one of the most popular art movements since the late 1960s. Photorealists work painstakingly from photographs to create startlingly realistic paintings, and where they once used film for gathering information, they now rely on digital technology, which has vastly expanded the amount of detail that can be captured. In these visual marvels they bring insights to vernacular subjects—cars, cityscapes, portraits—and make the commonplace uncommon. Illustrating the book with more than 850 works created since 2000, Meisel covers every major Photorealist still active (including Ralph Goings, Richard Estes, Tom Blackwell, Richard McLean, and John Salt) as well as remarkable newcomers. For the first time he also includes Verist sculptors such as John De Andrea and Duane Hanson.
"In the early 1970s, Meisel began documenting the works of the original thirteen Photorealists. Many of these are still making significant contributions, as evidenced, for example, by Richard Estes's complex street scenes and waterscapes, Tom Blackwell's dazzling reflective storefronts, and John Salt's wistful rusting automobiles, all represented here. Although always approached from a Photorealist point of view, the images depicted by these artists are staggeringly varied - Ralph Goings's diners, Richard McLean's horses, Linda Bacon's toys, Randy Dudley's industrial vistas, Ron Kleemann's Thanksgiving Day parade balloons, David Parrish's pop icons. Wherever possible, the complete works made by the artist in the 1990s are illustrated, and the rest are listed. Such a comprehensive approach makes this volume invaluable to scholars, collectors, and art historians.".
The Photorealist movement was also associated with sculptors such as Duane Hanson, who recreated the human body with surprising poignancy and accuracy.Like the Pop artists of the 1950s and 1960s, Photorealists distanced themselves from abstraction and gestural painting by using photo-mechanically reproduced images as source material for their work. Pop artists such as Roy Lichtenstein and Andy Warhol had already depicted images that could be seen on newsstands or on television: advertisements, comic books, and symbols of popular culture like movie stars. Rather than taking on subject matter that was familiar because mass circulation had made it iconic, as the Pop artists had, the Photorealists of the 1970s depicted photographs that were recognizable in their banality-anyone could have taken the snapshots on which the Photorealists based their paintings.
Dive deep into the world of photorealism with Twinmotion, the groundbreaking software (based on Unreal Engine 5) that's reshaping the 3D rendering landscape. This comprehensive guide not only introduces you to the core principles and capabilities of Twinmotion but also helps you master its three potent engines: Raster, Path Tracer, and Lumen. You'll gain insights into the importance of photorealism in today's visual era and how it holds a significant place in modern design and presentation. The book doesn't stop there. It takes you on a journey through crafting photorealistic interiors and exteriors, aptly referred to as ArchViz techniques. You'll learn to design intricate urban environments...