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"An Introduction to Programming with ActionScript 3.0" provides an introduction to computer programming by employing an example-based methodology involving animation, sound, graphics, and interactivity. This text covers all key topics required for any introductory level programming course.
Using a hands-on, student-friendly approach, Android Programming Concepts provides a comprehensive foundation for the development of mobile applications for devices and tablets powered by Android. This text explores Android Java and the Android SDK, the implementation of interactivity using touchscreen gesture detection and sensors, and current concepts and techniques for constructing mobile apps that take advantage of the latest Android features. Each chapter features a collection of well-designed and classroom tested labs that provide clear guidance of Android concepts. Each lab is geared toward one or two specific Android concepts, which eliminated distractions and gives the reader better focus on the concepts at hand.
This book represents the refereed proceedings of the Third International Conference on Monte Carlo and Quasi-Monte Carlo Methods in Scientific Computing which was held at Claremont Graduate University in 1998. An important feature are invited surveys of the state of the art in key areas such as multidimensional numerical integration, low-discrepancy point sets, random number generation, and applications of Monte Carlo and quasi-Monte Carlo methods. These proceedings include also carefully selected contributed papers on all aspects of Monte Carlo and quasi-Monte Carlo methods. The reader will be informed about current research in this very active area.
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Lists for 19 include the Mathematical Association of America, and 1955- also the Society for Industrial and Applied Mathematics.
Lists for 19 include the Mathematical Association of America, and 1955- also the Society for Industrial and Applied Mathematics.