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Human Interface and the Management of Information. Information in Applications and Services
  • Language: en
  • Pages: 674

Human Interface and the Management of Information. Information in Applications and Services

  • Type: Book
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  • Published: 2018-07-09
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  • Publisher: Springer

This two-volume set LNCS 10904 and 10905 constitutes the refereed proceedings of the 20th International Conference on Human Interface and the Management of Information, HIMI 2018, held as part of HCI International 2018 in Las Vegas, NV, USA, in July 2018.The total of 1170 papers and 195 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4373 submissions. The 53 papers presented in this volume were organized in topical sections named: interacting with information; information and learning; information in aviation and transport; intelligent systems; and sevice management.

Human Interface and the Management of Information. Interaction, Visualization, and Analytics
  • Language: en
  • Pages: 760

Human Interface and the Management of Information. Interaction, Visualization, and Analytics

  • Type: Book
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  • Published: 2018-07-09
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  • Publisher: Springer

This two-volume set LNCS 10904 and 10905 constitutes the refereed proceedings of the 20th International Conference on Human Interface and the Management of Information, HIMI 2018, held as part of HCI International 2018 in Las Vegas, NV, USA, in July 2018.The total of 1170 papers and 195 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4373 submissions. The 56 papers presented in this volume were organized in topical sections named: information visualization; multimodal interaction; information in virtual and augmented reality; information and vision; and text and data mining and analytics.

Exploring Transmedia Journalism in the Digital Age
  • Language: en
  • Pages: 371

Exploring Transmedia Journalism in the Digital Age

  • Type: Book
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  • Published: 2018-02-16
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  • Publisher: IGI Global

Since the advent of digitization, the conceptual confusion surrounding the semantic galaxy that comprises the media and journalism universes has increased. Journalism across several media platforms provides rapidly expanding content and audience engagement that assist in enhancing the journalistic experience. Exploring Transmedia Journalism in the Digital Age provides emerging research on multimedia journalism across various platforms and formats using digital technologies. While highlighting topics, such as immersive journalism, nonfictional narratives, and design practice, this book explores the theoretical and critical approaches to journalism through the lens of various technologies and media platforms. This book is an important resource for scholars, graduate and undergraduate students, and media professionals seeking current research on media expansion and participatory journalism.

The Pragmatics of Humour in Interactive Contexts
  • Language: en
  • Pages: 247

The Pragmatics of Humour in Interactive Contexts

Recent years have seen a burgeoning interest in interactional humour from social and pragmatic perspectives, with fascinating results. Released more than a decade later than Norrick and Chiaro (2009) Humor in Interaction, The Pragmatics of Humour in Interactive Contexts gathers some of the most recent work on humour in interaction, with contributions taking (meta)pragmatic approaches to the analysis of various genres of interactive humour in both online and offline settings. This volume illustrates that a range of methodologies and perspectives can be applied to the study of such a complex phenomenon. These include analyses with a cognitive orientation and with multimodal approaches, work based on Relevance Theory, the General Theory of Verbal Humour, and Conversation Analysis, among others. In addition, all the authors represented here are recognised experts on the subject, and in most cases, are leading specialists in their respective fields. The book can be of use not only to scholars who study the linguistics of humour in interaction but also to students who wish to pursue research in the area.

The Oxford Handbook of Video Game Music and Sound
  • Language: en
  • Pages: 977

The Oxford Handbook of Video Game Music and Sound

Bringing together dozens of leading scholars from across the world to address topics from pinball to the latest in virtual reality, The Oxford Handbook of Video Game Music and Sound is the most comprehensive and multifaceted single-volume source in the rapidly expanding field of game audio research.

The SAGE International Encyclopedia of Mass Media and Society
  • Language: en
  • Pages: 4674

The SAGE International Encyclopedia of Mass Media and Society

The SAGE International Encyclopedia of Mass Media and Society discusses media around the world in their varied forms—newspapers, magazines, radio, television, film, books, music, websites, social media, mobile media—and describes the role of each in both mirroring and shaping society. This encyclopedia provides a thorough overview of media within social and cultural contexts, exploring the development of the mediated communication industry, mediated communication regulations, and societal interactions and effects. This reference work will look at issues such as free expression and government regulation of media; how people choose what media to watch, listen to, and read; and how the influence of those who control media organizations may be changing as new media empower previously unheard voices. The role of media in society will be explored from international, multidisciplinary perspectives via approximately 700 articles drawing on research from communication and media studies, sociology, anthropology, social psychology, politics, and business.

Realidade Virtual e Comunicação: Fronteiras do Jornalismo, da Publicidade e do Entretenimento
  • Language: pt-BR
  • Pages: 295

Realidade Virtual e Comunicação: Fronteiras do Jornalismo, da Publicidade e do Entretenimento

Realidade virtual e comunicação: fronteiras do jornalismo, da publicidade e do entretenimento, identificamos e convidamos autores a atualizar textos apresentados sobre o tema em congressos da área de comunicação entre 2012 e 2018. O resultado foi uma série de quinze capítulos, agrupados em três grandes seções: jornalismo, publicidade e dispositivos e entretenimento.

Conhecimento em construção
  • Language: pt-BR
  • Pages: 289

Conhecimento em construção

Produzir conhecimento é uma das atividades mais fascinantes do ser humano. É um processo que demanda imaginação, criatividade, teste, reflexão, combinação de diferentes inspirações, síntese e, quando tudo parece pronto, edição. É um ato de construção, verdadeiramente realizado, entre parceiros. O conjunto de textos reunidos neste volume traduz o complexo processo. Resume ou resulta de dissertações e teses, algumas ainda em desenvolvimento. Em outros casos, são pesquisas realizadas pelos professores, em conjunto com alunos, evidenciando, assim, um trabalho colegiado de pesquisadores. Por isso, os artigos que constituem o Conhecimento em Construção foram assinados, primeiro pelos alunos, depois pelos professores. Agora, esperamos que você, leitor, colabore com a etapa mais importante de toda esta elaboração: a leitura. Esperamos que você reflita e eventualmente encontre novos argumentos para transformar e reforçar convicções. Essa a importância da Comunicação Social na sociedade humana, reafirmada por todos nós.

Leituras em comunicação, cultura e tecnologia
  • Language: pt-BR
  • Pages: 356

Leituras em comunicação, cultura e tecnologia

  • Type: Book
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  • Published: 2007
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  • Publisher: EDIPUCRS

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Tecnologias Digitais: comunicação, relacionamento e consumo em meio à pandemia
  • Language: pt-BR
  • Pages: 239

Tecnologias Digitais: comunicação, relacionamento e consumo em meio à pandemia

A PRESENTE PUBLICAÇÃO apresenta artigos de professores(as) e alunos(as) de graduação e pós-graduação da Escola de Comunicação, Artes e Design da Pontifícia Universidade Católica do Rio Grande do Sul (Famecos/PUCRS) e de outras Instituições de Ensino Superior (IES) que buscam a reflexão e análise de estratégias emergentes de comunicação, relacionamento e consumo em meio ao cenário da pandemia da Covid-19.