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This book is the first full-length monograph to focus on Punchdrunk, the internationally-renowned theatre company known for its pioneering approach to immersive theatre. With its promises of empowerment, freedom and experiential joy, immersive theatre continues to gain popularity - this study brings necessary critical analysis to this rapidly developing field. What exactly do we mean by audience “immersion”? How might immersion in a Punchdrunk production be described, theorised, situated or politicised? What is valued in immersive experience - and are these values explicit or implied? Immersive Theatre and Audience Experience draws on rehearsals, performances and archival access to Punchdrunk, providing new critical perspectives from cognitive studies, philosophical aesthetics, narrative theory and computer games. Its discussion of immersion is structured around three themes: interactivity and game; story and narrative; environment and space. Providing a rigorous theoretical toolkit to think further about the form’s capabilities, and offering a unique set of approaches, this book will be of significance to scholars, students, artists and spectators.
Eighteen short stories of crime, suspense, and seduction exploring the timeless allure of lethal ladies. Dangerous women are a steadfast tradition in crime and mystery books—smart, sexy, and an invitation to trouble. From wealthy wives with secret lives to baby-faced beauties spinning webs and laying traps, this collection is filled with compelling short fiction featuring females who are deadlier than the male. With stories by Robert Lopresti, Bev Vincent, Ali Seay, Ana Teresa Pereira, Bernie Crosthwaite, and many more, this seductive volume was handpicked by Anthony Award winner Maxim Jakubowski to represent the finest femmes fatales in crime and mystery fiction.
Victor Frankenstein is the first to unlock the key to life, but not the last. Over two centuries of relentless advancement, five more minds find the secret, and five more creatures are made. Five more stories end in tragedy. From the stinking streets of 1850s London to the sun-drenched hysteria of a modern cruise liner, amidst passion, jealousy, art, obsession, desperation and war, Creatures is a hidden history of a forbidden science.
This book offers a wide-ranging examination of acts of ‘virtual embodiment’ in performance/gaming/applied contexts that abstract an immersant’s sense of physical selfhood by instating a virtual body, body-part or computer-generated avatar. Emergent ‘immersive’ practices in an increasingly expanding and cross-disciplinary field are coinciding with a wealth of new scientific knowledge in body-ownership and self-attribution. A growing understanding of the way a body constructs its sense of selfhood is intersecting with the historically persistent desire to make an onto-relational link between the body that ‘knows’ an experience and bodies that cannot know without occupying their u...
Narrative strategies, immersion, interaction, participation, identification, multimodality, characters and the connection between physical and fictional or virtual worlds: the fields of inquiry into the complex relationship between live performance and video games are numerous and diverse. For the first time, this collection brings together international researchers and artists to explore this relationship in a variety of essays. The contributors to this volume focus on reciprocal inspirations, appropriations and transfers applied by theatre artists, game designers and researchers. They analyze several artistic forms such as VR performance, immersive theatre, speedrunning or game theatre.
Bringing together the latest research and perspectives in the fields of analytic philosophy and theater studies, this collection of essays provides a reflection of how these two fields have emerged and intersected in the twenty-first century. With contributions from leading scholars in the field and emerging voices, Philosophy, Analytic Aesthetics, and Theater provides new insights into the field of philosophy and theater. Structured in three parts, Part I, "Epistemology," explores perspectives on theater as a knowledge-making system, the conventions of theater, and reflects on current practice that engages with aesthetics. Part II, "Politics and Ethics," draws on an evaluation of the ways i...
Tandem Dances: Choreographing Immersive Performance is the first book to propose dance and choreography as frames through which to examine immersive theatre, more broadly known as immersive performance. Indicative of a larger renaissance in storytelling during the digital age, immersive performance is influenced by emerging computer technologies, such as virtual reality and advances in video-gaming, as well as increased interest in new forms of experiential entertainment. The idea of tandemness -- suggesting motion that is achieved by two bodies working together and acting in conjunction with one another -- is critical throughout the book. Author Julia M. Ritter persuasively argues that prac...
A study of Denis Villeneuve's genre-transcendent film. In Denis Villeneuve's Arrival (2016), scientists must decipher the language of and peacefully communicate with aliens who have landed on Earth before the world's military attacks. In this first book-length study of the film, scholar David Roche argues that it is one of the most important films of this century, and the most brilliant science fiction film since Blade Runner. Roche posits Arrival as a blockbuster with artistic ambitions--an argument supported by the film's several Academy Award nominations--and looks closely at how the film engages with theoretical questions posed by contemporary film studies and philosophy alike. Each sect...
Stories of the "failed generation" set in the Chilean exile diaspora of Latin America and Europe.