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Artists Re:thinking the Blockchain
  • Language: en

Artists Re:thinking the Blockchain

  • Categories: Art

Artists Re:Thinking the Blockchain is the first book of its kind, intersecting artistic, speculative, conceptual and technical engagements with the the technology heralded as 2the new internet3. The book features a range of newly commissioned essays, fictions, illustration and art documentation exploring what the blockchain should and could mean for our collective futures. Imagined as a future-artefact of a time before the blockchain changed the world, and a protocol by which a community of thinkers can transform what that future might be, Artists Re:Thinking The Blockchain acts as a gathering and focusing of contemporary ideas surrounding this still largely mythical technology. The full col...

Artists Re:thinking Games
  • Language: en

Artists Re:thinking Games

  • Categories: Art

Since the beginning of the twenty-first century, artists have embraced the tools and culture of digital gaming to create artwork that challenges the norms and expectations of both the game and art worlds. Artists Re:thinking Games explores the themes adopted by artists working at the intersections of computer games and the visual arts and includes essays and interviews with a range of visual artists, developers, and new media scholars including Mathius Fuchs, Anne-Marie Schleiner, Bill Viola, and Emma Westecott. Not your average computer games reader, Artists Re:thinking Games brings together experts in the field who take a critical, sometimes subversive, but always fresh look at computer games.

Radical Friends
  • Language: en

Radical Friends

  • Type: Book
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  • Published: 2022-07-14
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  • Publisher: Unknown

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Critical Play
  • Language: en
  • Pages: 363

Critical Play

  • Type: Book
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  • Published: 2013-02-08
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  • Publisher: MIT Press

An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for c...

Art Hack Practice
  • Language: en
  • Pages: 249

Art Hack Practice

  • Categories: Art
  • Type: Book
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  • Published: 2019-10-29
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  • Publisher: Routledge

Bridging art and innovation, this book invites readers into the processes of artists, curators, cultural producers and historians who are working within new contexts that run parallel to or against the phenomenon of ‘maker culture’. The book is a fascinating and compelling resource for those interested in critical and interdisciplinary modes of practice that combine arts, technology and making. It presents international case studies that interrogate perceived distinctions between sites of artistic and economic production by brokering new ways of working between them. It also discusses the synergies and dissonances between art and maker culture, analyses the social and collaborative impact of maker spaces and reflects upon the ethos of the hackathon within the fabric of a media lab’s working practices. Art Hack Practice: Critical Intersections of Art, Innovation and the Maker Movement is essential reading for courses in art, design, new media, computer science, media studies and mass communications as well as those working to bring new forms of programming to museums, cultural venues, commercial venture and interdisciplinary academic research centres.

Intersecting Art and Technology in Practice
  • Language: en
  • Pages: 243

Intersecting Art and Technology in Practice

This book focuses on the artistic process, creativity and collaboration, and personal approaches to creation and ideation, in making digital and electronic technology-based art. Less interested in the outcome itself – the artefact, artwork or performance – contributors instead highlight the emotional, intellectual, intuitive, instinctive and step-by-step creation dimensions. They aim to shine a light on digital and electronic art practice, involving coding, electronic gadgetry and technology mixed with other forms of more established media, to uncover the practice-as-research processes required, as well as the collaborative aspects of art and technology practice.

The Landscapists
  • Language: en
  • Pages: 136

The Landscapists

Who defines the landscapes around us? What practices are employed as contemporary landscapes are produced? This issue argues that landscapes are made and remade through interrelations between people and the worlds around them – from geographers investigating the lives of urban wastelands to landscape architects projecting future cities, and from migrants navigating border systems to artists working with local residents. In contrast to tendencies to emphasise the physical forms of landscapes, with their potential to be redesigned and represented in drawings, this issue brings to the forefront the social constructedness of landscapes by focusing on a range of critical practices and daily act...

The Anti Journal
  • Language: en
  • Pages: 194

The Anti Journal

Anti Journal is no ordinary journal, it's an anarchic, therapeutic route to personal and artistic discovery packed with partially illustrated pages to complete in imaginative unconventional ways. For all ages, bedroom journalers, total novices or professional artists, Anti Journal is sheer creative bliss and the catalyst for discovering your own twist: create, pattern, draw, paint, disguise, stain, collage, construct, colour, stitch, sketch, write, tape, document and discover talents you never knew you had. Create beyond the norm: use paint, pens, pencils, chalk, but how about old clothes, fruit peel, cellphones, emotions, highlighters, digital media, physical actions, junk, photography and nature too? Anti Journal knows no boundaries or rules. It's the personal tool for expression and will stir your imagination out of even the deepest slumber. No matter where you go, just carry your handy-sized Anti Journal in your bag and live a more creative life. It's therapeutic, joyous and expressive - its journaling outside of the box.

The Arts and Computational Culture: Real and Virtual Worlds
  • Language: en
  • Pages: 750

The Arts and Computational Culture: Real and Virtual Worlds

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Ecological Reparation
  • Language: en
  • Pages: 462

Ecological Reparation

How do we engage with the threat of social and environmental degradation while creating and maintaining liveable and just worlds? Researchers from diverse backgrounds unpack this question through a series of original and committed contributions to this wide-ranging volume. The authors explore practices of repairing damaged ecologies across different locations and geographies and offer innovative insights for the conservation, mending, care and empowerment of human and nonhuman ecologies. This ground-breaking collection establishes ecological reparation as an urgent and essential topic of public and scholarly debate.