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In the near future, every 10 years the world's most dangerous criminals are chosen to compete for their freedom in “The Jurassic Games,” a virtual reality television show where contestants must survive in a world full of Velociraptors, T-Rexes, and other ferocious dinosaurs. Die in the game, and you die in real life. The last one alive will be crowned the winner, and granted not only their freedom, but fame and fortune. Survive the dinosaurs. Survive each other. Survive…The Jurassic Games.
In this book, Steve Hutchison presents 234 of the most creative horror movies ever made. Each article contains a rating, a synopsis, and a review. The films are ranked according to the sum of eight ratings. How many have you seen?
An exploration of the treatment of Mary Shelley's Frankenstein in popular art and culture, this book examines adaptations in film, comics, theatre, art, video-games and more, to illuminate how the novel's myth has evolved in the two centuries since its publication. Divided into four sections, The Afterlives of Frankenstein considers the cultural dialogues Mary Shelley's novel has engaged with in specific historical moments; the extraordinary examples of how Frankenstein has suffused our cultural consciousness; and how the Frankenstein myth has become something to play with, a locus for reinvention and imaginative interpretation. In the final part, artists respond to the Frankenstein legacy t...
These 144 reviews of zombie movies will educate the reader as to which films are worthy of the time of the movie watcher. Some zombie movies are just as good as any other kind of movie, some watchable but not great, and some are absolute rubbish. Be warned, author Andy McKinney names names and tells it like it is. As he says about some zombie movies, "I watched this one so you won't have to." Enjoy these reviews from a man who is himself a fan as well as a reviewer.
Dieser Horror geht durch Mark und bis zum Bein. Denn das Böse gibt's in allen Größen - auch in XXS. Sie sind unter dem Bett, hinter dem Sofa, im Kühlschrank, und sie stehen vielleicht sogar in diesem Moment neben Dir oder kriechen gar in Deinem Hintern herum: Fiese kleine Killer sind überall! Wenn Dich eine oder mehrere Killerpuppen angreifen, ist das eine "Toy Story" der schaurigen Art. Dazu kommen noch Horden an Gremlins, Critters, Ghoulies, Gnomen, Babies, Elfen, Lebkuchen, herrenlosen Händen und allerlei undefinierbaren kleinen Monstern, die unser Leben bedrohen, aber gleichzeitig zum Lachen und Staunen einladen. "Das große Buch des kleinen Horrors" versammelt ausnahmslos alle Fil...
Ripped from the pages of Empire magazine, the first collection of film critic, film historian and novelist Kim Newman's reviews of the best and worst B movies. Over 500 of the cheapest, trashiest, goriest and, occasionally, unexpectedly good films from the past 25 years are here, torn apart and stitched back together again in Kim's unique style. Everything you want to know about DTV hell is here. Enter if you dare!
Fictional war narratives often employ haunted battlefields, super-soldiers, time travel, the undead and other imaginative elements of science fiction and fantasy. This encyclopedia catalogs appearances of the strange and the supernatural found in the war stories of film, television, novels, short stories, pulp fiction, comic books and video and role-playing games. Categories explore themes of mythology, science fiction, alternative history, superheroes and "Weird War."
Consisting of sixteen original essays by experts in the field, including leading and lesser-known international scholars, Global Frankenstein considers the tremendous adaptability and rich afterlives of Mary Shelley’s iconic novel, Frankenstein, at its bicentenary, in such fields and disciplines as digital technology, film, theatre, dance, medicine, book illustration, science fiction, comic books, science, and performance art. This ground-breaking, celebratory volume, edited by two established Gothic Studies scholars, reassesses Frankenstein’s global impact for the twenty-first century across a myriad of cultures and nations, from Japan, Mexico, and Turkey, to Britain, Iraq, Europe, and North America. Offering compelling critical dissections of reincarnations of Frankenstein, a generically hybrid novel described by its early reviewers as a “bold,” “bizarre,” and “impious” production by a writer “with no common powers of mind”, this collection interrogates its sustained relevance over two centuries during which it has engaged with such issues as mortality, global capitalism, gender, race, embodiment, neoliberalism, disability, technology, and the role of science.
Included in this book are 50 reviews of horror and horror-adjacent time travel films. Time travel films focus on the consequences of traveling into the past or the future. Each book in the Subgenres of Terror 2020 collection contains a ranked thematic watchlist.
„Oto książka wyjątkowa nie tylko w skali kraju. Bodajże jeszcze żaden straceniec przed Rafałem Donicą nie podjął się obejrzenia i przeanalizowania wszystkich istniejących filmów mających swoje korzenie w micie frankensteinowskim” – tak w 2013 roku o książce „Frankenstein 100 lat w kinie” pisał krytyk filmowy Bartosz Czartoryski. Przed państwem II-gie wydanie tej gigantycznej, fascynującej monografii - poprawione, uaktualnione, rozszerzone (II-gie wydanie liczy 353 strony), wzbogacone o nowe rozdziały, jak „Dziwactwa i kurioza”, „Figurki, dioramy, zabawki”, „Frankenstein we współczesnym komiksie”. A wszystko to po raz pierwszy w kolorze, wzbogacone o ponad trzysta nowych zdjęć ilustrujących ewolucję mitu Frankensteina na przestrzeni dwustu lat, i obrazujących jego kondycję w filmie, teatrze, komiksie i pop kulturze.