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This book includes the thoroughly refereed post-conference proceedings of the 13th RoboCup International Symposium, held in Graz, Austria, in June/July, 2009. They cover scientific contributions to a variety of research areas related to all RoboCup divisions.
This book constitutes the refereed proceedings of the 18th EPIA Conference on Artificial Intelligence, EPIA 2017, held in Porto, Portugal, in September 2017. The 69 revised full papers and 2 short papers presented were carefully reviewed and selected from a total of 177 submissions. The papers are organized in 16 tracks devoted to the following topics: agent-based modelling for criminological research (ABM4Crime), artificial intelligence in cyber-physical and distributed embedded systems (AICPDES), artificial intelligence in games (AIG), artificial intelligence in medicine (AIM), artificial intelligence in power and energy systems (AIPES), artificial intelligence in transportation systems (A...
This book includes the post-conference proceedings of the 21st RoboCup International Symposium, held in Nagoya, Japan, in September 2017. The 33 full revised papers and 9 papers from the winning teams presented were carefully reviewed and selected from 58 submissions. The papers are orginazed on topical sections on Robotics, Artificial intelligence, Environment perception, State estimation and much more.
This book includes the thoroughly refereed post-conference proceedings of the 15th Annual RoboCup International Symposium, held in Istanbul, Turkey, in July 2011. The 12 revised papers and 32 poster presentation presented were carefully reviewed and selected from 97 submissions. The papers are orginazed on topical sections on robot hardware and software, perception and action, robotic cognition and learning, multi-robot systems, human-robot interaction, education and edutainment and applications.
Humans are remarkable in processing speech, audio, image and some biomedical signals. Artificial neural networks are proved to be successful in performing several cognitive, industrial and scientific tasks. This peer reviewed book presents some recent advances and surveys on the applications of artificial neural networks in the areas of speech, audio, image and biomedical signal processing. It chapters are prepared by some reputed researchers and practitioners around the globe.
This book includes the post-conference proceedings of the 20th RoboCup International Symposium, held in Leipzig, Germany, in July 2016. In addition to the 38 contributions to the symposium, selected from 63 submissions, the book also contains 15 champion papers of teams winning individual leagues of the RoboCup 2016 competition, the Amazon Picking Challenge, and the Harting Open Source Award. The papers present current research in the fields of robotics and artificial intelligence with a special focus to robot hardware and software, environment perception, action planning and control, robot learning, multi-robot systems, and human-robot interaction.
This book constitutes the refereed proceedings of the 19th EPIA Conference on Artificial Intelligence, EPIA 2019, held in Funchal, Madeira, Portugal, in September 2019. The 119 revised full papers and 6 short papers presented were carefully reviewed and selected from a total of 252 submissions. The papers are organized in 18 tracks devoted to the following topics: AIEd - Artificial Intelligence in Education, AI4G - Artificial Intelligence for Games, AIoTA - Artificial Intelligence and IoT in Agriculture, AIL - Artificial Intelligence and Law, AIM - Artificial Intelligence in Medicine, AICPDES - Artificial Intelligence in Cyber-Physical and Distributed Embedded Systems, AIPES - Artificial Int...
Consider the problem of a robot (algorithm, learning mechanism) moving along the real line attempting to locate a particular point ? . To assist the me- anism, we assume that it can communicate with an Environment (“Oracle”) which guides it with information regarding the direction in which it should go. If the Environment is deterministic the problem is the “Deterministic Point - cation Problem” which has been studied rather thoroughly [1]. In its pioneering version [1] the problem was presented in the setting that the Environment could charge the robot a cost which was proportional to the distance it was from the point sought for. The question of having multiple communicating robots...
This edited book presents scientific results of 15th IEEE/ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD 2014) held on June 30 – July 2, 2014 in Las Vegas Nevada, USA. The aim of this conference was to bring together scientists, engineers, computer users, and students to share their experiences and exchange new ideas, research results about all aspects (theory, applications and tools) of computer and information science, and to discuss the practical challenges encountered along the way and the solutions adopted to solve them. The conference organizers selected the 13 outstanding papers from those papers accepted for presentation at the conference.
As has been pointed out by several industrial game AI developers the lack of behavioral modularity across games and in-game tasks is detrimental for the development of high quality AI [605, 171]. An increasingly popular method for ad-hoc behavior authoring that eliminates the modularity limitations of FSMs and BTs is the utility-based AI approach which can be used for the design of control and decision making systems in games [425, 557]. Following this approach, instances in the game get assigned a particular utility function that gives a value for the importance of the particular instance [10, 169]. For instance, the importance of an enemy being present at a particular distance or the impor...