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Nike: Better Is Temporary
  • Language: en
  • Pages: 320

Nike: Better Is Temporary

  • Type: Book
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  • Published: 2021-01-25
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  • Publisher: Unknown

At Nike, the desire to be the best is a journey, not a destination--better is always temporary. Phaidon commemorates the company's influence with Nike: Better is Temporary, a landmark publication that charts Nike's transformation from rebellious upstart to global phenomenon. This immersive visual survey offers an unprecedented, behind-the-scenes exploration into Nike's ethos-driven design formula, placing industry-defining innovations and globally recognized products alongside previously unpublished designs, prototypes, insider stories, and more. Beginning with "Breaking2," an introduction detailing Nike's 2017 attempt to facilitate a sub-two-hour marathon, the book lays out in five thematic...

Herman Miller
  • Language: en

Herman Miller

The acclaimed chronicle of the rich history of this innovative furniture company, from its founding in the early twentieth century to today

Dwell
  • Language: en
  • Pages: 142

Dwell

  • Type: Magazine
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  • Published: 2009-04
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  • Publisher: Unknown

At Dwell, we're staging a minor revolution. We think that it's possible to live in a house or apartment by a bold modern architect, to own furniture and products that are exceptionally well designed, and still be a regular human being. We think that good design is an integral part of real life. And that real life has been conspicuous by its absence in most design and architecture magazines.

Dwell
  • Language: en
  • Pages: 140

Dwell

  • Type: Magazine
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  • Published: 2010-05
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  • Publisher: Unknown

At Dwell, we're staging a minor revolution. We think that it's possible to live in a house or apartment by a bold modern architect, to own furniture and products that are exceptionally well designed, and still be a regular human being. We think that good design is an integral part of real life. And that real life has been conspicuous by its absence in most design and architecture magazines.

Dwell
  • Language: en
  • Pages: 176

Dwell

  • Type: Magazine
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  • Published: 2005-06
  • -
  • Publisher: Unknown

At Dwell, we're staging a minor revolution. We think that it's possible to live in a house or apartment by a bold modern architect, to own furniture and products that are exceptionally well designed, and still be a regular human being. We think that good design is an integral part of real life. And that real life has been conspicuous by its absence in most design and architecture magazines.

Dwell
  • Language: en
  • Pages: 176

Dwell

  • Type: Magazine
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  • Published: 2008-03
  • -
  • Publisher: Unknown

At Dwell, we're staging a minor revolution. We think that it's possible to live in a house or apartment by a bold modern architect, to own furniture and products that are exceptionally well designed, and still be a regular human being. We think that good design is an integral part of real life. And that real life has been conspicuous by its absence in most design and architecture magazines.

Dwell
  • Language: en
  • Pages: 104

Dwell

  • Type: Magazine
  • -
  • Published: 2002-06
  • -
  • Publisher: Unknown

At Dwell, we're staging a minor revolution. We think that it's possible to live in a house or apartment by a bold modern architect, to own furniture and products that are exceptionally well designed, and still be a regular human being. We think that good design is an integral part of real life. And that real life has been conspicuous by its absence in most design and architecture magazines.

Katamari Damacy
  • Language: en
  • Pages: 98

Katamari Damacy

What kind of game would meditate on humankind's symbiotic relationship to nature by asking players to rip up entire mountain ranges by the root? Or criticize capitalism by letting us literally consume everything from a thumbtack to a streetlamp-and have a great time doing it? Only a game that takes its silliness very seriously. But the 2004 release of Katamari Damacy almost didn't get the ball rolling. Reviewers worldwide weren't sure how to classify it and initial sales numbers were low. Those who actually played it, though, were won over by its novel gameplay, goofy surrealism, and catchy soundtrack. Pushed into the mainstream by its passionate fans, Katamari remains one of the best video game examples of pure anarchic fun. Based on new interviews with staff including creator Keita Takahashi himself, game designer and writer L. E. Hall explores the game's development, lore, sequels, and cultural impact, examines Takahashi's body of work, and investigates the power of play itself.

Dwell
  • Language: en
  • Pages: 176

Dwell

  • Type: Magazine
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  • Published: 2004-09
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  • Publisher: Unknown

At Dwell, we're staging a minor revolution. We think that it's possible to live in a house or apartment by a bold modern architect, to own furniture and products that are exceptionally well designed, and still be a regular human being. We think that good design is an integral part of real life. And that real life has been conspicuous by its absence in most design and architecture magazines.

Dwell
  • Language: en
  • Pages: 268

Dwell

  • Type: Magazine
  • -
  • Published: 2005-10
  • -
  • Publisher: Unknown

At Dwell, we're staging a minor revolution. We think that it's possible to live in a house or apartment by a bold modern architect, to own furniture and products that are exceptionally well designed, and still be a regular human being. We think that good design is an integral part of real life. And that real life has been conspicuous by its absence in most design and architecture magazines.