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Game of Thrones has changed the landscape of television during an era hailed as the Golden Age of TV. An adaptation of George R.R. Martin's epic fantasy A Song of Fire and Ice, the HBO series has taken on a life of its own with original plotlines that advance past those of Martin's books. The death of protagonist Ned Stark at the end of Season One launched a killing spree in television--major characters now die on popular shows weekly. While many shows kill off characters for pure shock value, death on Game of Thrones produces seismic shifts in power dynamics--and resurrected bodies that continue to fight. This collection of new essays explores how power, death, gender, and performance intertwine in the series.
This carefully crafted ebook is formatted for your eReader with a functional and detailed table of contents. The sixth season of the fantasy drama television series Game of Thrones premiered on HBO on April 24, 2016, and concluded on June 26, 2016. It consists of ten episodes, each of approximately 50–60 minutes, largely of original content not found in George R. R. Martin's A Song of Ice and Fire series. Some material is adapted from the upcoming sixth novel The Winds of Winter and the fourth and fifth novels, A Feast for Crows and A Dance with Dragons. The series was adapted for television by David Benioff and D. B. Weiss. HBO ordered the season on April 8, 2014, together with the fifth ...
This rare collection of wanted posters from the American West is a historical treasure. The book's nearly 150 original wanted posters, fugitive notices, and Pinkerton Agency circulars are supplemented by fascinated details about the technology of identification, the history of wanted posters, and the stories behind the crimes, which ranged from horse theft, safe blowing, train robbery, seduction, ''white slavery,'' and murder. Posters for notorious bandits such as Jesse James, Butch Cassidy, and the Sundance Kid are also featured.
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George R. R. Martin's A Song of Ice and Fire has sparked a renewed interest in things medieval. The pseudo-historical world of Westeros delights casual fans while offering a rich new perspective for medievalists and scholars. This study explores how Martin crafts a chivalric code that intersects with and illuminates well known medieval texts, including both romance and heroic epics. Through characters such as Brienne of Tarth, Sandor Clegane and Jaime Lannister, Martin variously challenges, upholds and deconstructs chivalry as depicted in the literature of the Middle Ages.
This is the black and white, distribution version. Better Mousetrap is an extensive supplement for the Mutants & Masterminds 3e rules. Written by Steven Trustrum, contributor to the DC Adventures product line, and illustrated by industry veteran, Eric Lofgren, this massive sourcebook covers everything from how to create interesting, challenging super-villains to new game mechanics (advantages, extras, flaws, Expertise variations, and more), to entirely new rules that will help you take your game to a new level of excitement.
Get ready for HBO's Game of Thrones: House of the Dragon prequel series with this exploration of George R.R. Martin's iconic novels The world created by George R.R. Martin in his high fantasy series A Song of Ice and Fire—now the basis for the hit HBO series Game of Thrones—is not only richly drawn, but also immensely popular. By A Game of Thrones' debut in May 2011, the series already had more than 6 million copies in print in the US and had sold more than 16 million worldwide. Since the television series' debut, A Game of Thrones and subsequent titles in the series have appeared consistently on the New York Times bestseller list. The latest title in the series, A Dance with Dragons, sold nearly 300,000 copies on its first day in print. Beyond the Wall explores the book series' influences, its place in the fantasy pantheon, its challenging narrative choices, and the pull of its stunningly epic scope.
Using the frameworks of literary theory relevant to modern fantasy, Dr. Joseph Young undertakes a compelling examination of George R. R. Martin’s A Song of Ice and Fire and his employment of the structural demands and thematic aptitudes of his chosen genre. Examining Martin’s approaches to his obligations and licenses as a fantasist, Young persuasively argues that the power of A Song of Ice and Fire derives not from Martin’s abandonment of genre convention, as is sometimes asserted, but from his ability to employ those conventions in ways that further, rather than constrain, his authorial program. Written in clear and accessible prose, George R. R. Martin and the Fantasy Form is a timely work which encourages a reassessment of Martin and his approach to his most famous novels. This is an important work for both students and critics of Martin’s work and argues for a reading of A Song of Ice and Fire as a wide-ranging example of what modern fantasy can accomplish when employed with an eye to its capabilities and purpose.
Adrian Hooper has superpowers. He's not the only one. He attends the Claremont Academy, a boarding school that caters to others like him. At Claremont, Adrian and his friends are supposed to be learning how to use their powers as a force for good. Adrian and his friends are entering their final year at the Claremont Academy. After three years of misadventures, the members of Next Gen fully expect that once again the year will bring unexpected challenges. And they are not mistaken. As they once again encounter chaos, the group is forced to ask: "What if everything that happened was connected?" Don't ask the question, if you are not ready for the answer...