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The Story Grid
  • Language: en
  • Pages: 459

The Story Grid

WHAT IS THE STORY GRID? The Story Grid is a tool developed by editor Shawn Coyne to analyze stories and provide helpful editorial comments. It's like a CT Scan that takes a photo of the global story and tells the editor or writer what is working, what is not, and what must be done to make what works better and fix what's not. The Story Grid breaks down the component parts of stories to identify the problems. And finding the problems in a story is almost as difficult as the writing of the story itself (maybe even more difficult). The Story Grid is a tool with many applications: 1. It will tell a writer if a Story ?works? or ?doesn't work. 2. It pinpoints story problems but does not emotionally abuse the writer, revealing exactly where a Story (not the person creating the Story'the Story) has failed. 3. It will tell the writer the specific work necessary to fix that Story's problems. 4. It is a tool to re-envision and resuscitate a seemingly irredeemable pile of paper stuck in an attic drawer. 5. It is a tool that can inspire an original creation.

Action Story
  • Language: en
  • Pages: 100

Action Story

Action Stories speak to ancient human desires. Readers want to experience heart-stopping fear and excitement and learn lessons of survival. How can you write a story that satisfies those desires? In Action Story: The Primal Genre, Story Grid founder Shawn Coyne takes you on a journey deep into the meaning of the genre. Coyne boils down insights gained through more than 25 years as an editor and writer to teach you Action Story’s fundamental constraints and patterns. He explores subgenres and setting, and proposes a new way of understanding the traditional cast of characters to reveal their power as agents of light and darkness. In keeping with Story Grid Publishing’s goal of helping all writers level up their craft, Coyne provides a practical twenty-point game plan, showing how action stories move forward from beginning to end. Action stories are part of our DNA, fundamental to our humanity. Let’s learn to write them together.

Story Grid 101
  • Language: en

Story Grid 101

  • Type: Book
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  • Published: 2020-07-08
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  • Publisher: Unknown

None

Turning Pro
  • Language: en
  • Pages: 148

Turning Pro

The follow-up to his bestseller The War of Art, Turning Pro navigates the passage from the amateur life to a professional practice. "You don't need to take a course or buy a product. All you have to do is change your mind." --Steven Pressfield TURNING PRO IS FREE, BUT IT'S NOT EASY. When we turn pro, we give up a life that we may have become extremely comfortable with. We give up a self that we have come to identify with and to call our own. TURNING PRO IS FREE, BUT IT DEMANDS SACRIFICE. The passage from amateur to professional is often achieved via an interior odyssey whose trials are survived only at great cost, emotionally, psychologically and spiritually. We pass through a membrane when we turn pro. It's messy and it's scary. We tread in blood when we turn pro. WHAT WE GET WHEN WE TURN PRO. What we get when we turn pro is we find our power. We find our will and our voice and we find our self-respect. We become who we always were but had, until then, been afraid to embrace and live out.

The Ones Who Hit the Hardest
  • Language: en

The Ones Who Hit the Hardest

A stirring portrait of the decade when the Steelers became the greatest team in NFL history, as their city was crumbling around them. In the 1970s, the city of Pittsburgh was in need of heroes. In that decade the steel industry, long the lifeblood of the city, went into massive decline, putting 150,000 steelworkers out of work. And then the unthinkable happened: The Pittsburgh Steelers, perennial also-rans in the NFL, rose up to become the most feared team in the league, winning four Super Bowls in six years and lifting the spirits of a city on the brink. In The Ones Who Hit the Hardest, Chad Millman and Shawn Coyne trace the rise of the Steelers amidst the backdrop of the fading city they fought for, bringing to life characters such as: Art Rooney, the owner of the team so beloved by Pittsburgh that he was known simply as "The Chief"; Chuck Noll, the headstrong coach who used the ethos of steelworkers to motivate his players; and Jack Lambert, the linebacker whose snarling, toothless grin embodied the Pittsburgh defense. Thoroughly researched and grippingly written, The Ones Who Hit the Hardest is a stirring tribute to a city, a team, and an era.

The Threshing
  • Language: en
  • Pages: 432

The Threshing

"If you are a fan of Hunger Games or the Matrix, this is the book that you carry around with you until you get to the end." 1. If you win, you survive. 2. If you lose, you and everyone you love slowly starve to death. Years before twelve-year-old Jesse was born, everyday life tipped into this dystopia when firestorms burned through millions upon millions of acres of sustainable farmland. Now there's not enough food for too many people. Leaders from around the globe came together and conceived of the most extraordinary competition imaginable. The results determine who gets what and how much. This battlefield lies within the grid, a virtual world where the people mine credits to stake their claim for their daily bread. When everyone else is living a virtual life honing unreal skills, only the truly gifted have the courage and know-how to be real. And Jesse might be the most gifted competitor in The Threshing. Ever.

Nobody Wants to Read Your Sh*t
  • Language: en
  • Pages: 208

Nobody Wants to Read Your Sh*t

There's a mantra that real writers know but wannabe writers don’t. And the secret phrase is this: NOBODY WANTS TO READ YOUR SH*T. Recognizing this painful truth is the first step in the writer's transformation from amateur to professional. From Chapter Four: “When you understand that nobody wants to read your shit, you develop empathy. You acquire the skill that is indispensable to all artists and entrepreneurs—the ability to switch back and forth in your imagination from your own point of view as writer/painter/seller to the point of view of your reader/gallery-goer/customer. You learn to ask yourself with ev­ery sentence and every phrase: Is this interesting? Is it fun or challenging or inventive? Am I giving the reader enough? Is she bored? Is she following where I want to lead her?

I'm Not for Everyone. Neither Are You.
  • Language: en
  • Pages: 138

I'm Not for Everyone. Neither Are You.

"This is a work of genius, a metaphor-studded treasure chest, filled with wisdom for anyone willing to go look. I've already ordered ten copies." -- SETH GODIN, bestselling author of THE ICARUS DECEPTION --"Fun and insightful lessons from a man who's lived life on his terms." -- KAMAL RAVIKANT, bestselling author of LOVE YOURSELF LIKE YOUR LIFE DEPENDS ON IT HAVE YOU EVER: --Wished you were someone else? --Struggled to fit in with the crowd at school, at work, at the local American Legion Post? --Said something hurtful to your beloved for no apparent reason? --Regretted the choices you've made to stay safe and secure? I'M NOT FOR EVERYONE. NEITHER ARE YOU. Is a highly concentrated, straight-to-the-bloodstream three part collection of axioms designed to help you to discover your singular inner style and to best express it in all of your personal and professional relationships. Without apology. Written down as "notes to myself" over the course of eight decades plus as a dancer/advertising superstar/performer/playwright/author, David Leddick teaches us that how you see yourself is how others see you So find your own style and express it as freely as you would a work of art.

The War of Art
  • Language: en
  • Pages: 195

The War of Art

What keeps so many of us from doing what we long to do? Why is there a naysayer within? How can we avoid the roadblocks of any creative endeavor—be it starting up a dream business venture, writing a novel, or painting a masterpiece? The War of Art identifies the enemy that every one of us must face, outlines a battle plan to conquer this internal foe, then pinpoints just how to achieve the greatest success. The War of Art emphasizes the resolve needed to recognize and overcome the obstacles of ambition and then effectively shows how to reach the highest level of creative discipline. Think of it as tough love . . . for yourself.

Cognitive Dominance
  • Language: en
  • Pages: 352

Cognitive Dominance

  • Type: Book
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  • Published: 2019-11-05
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  • Publisher: Unknown

Get a Grip.The first time he cut open a patient's skull, neurosurgeon Mark McLaughlin found himself confronting a powerful force that his fellow brain surgeons agreed was best never spoken of.Fear.But Dr. McLaughlin knew that if he couldn't find a way to cope with this formidable foe, all he had striven for as a physician would be lost. So, with a scientist's analytical precision and a philosopher's worldview, McLaughlin derived and formalized a method by which he could act rationally and confidently under the operating room's lights and in all of the complex relationships in his life, especially under fear's profound influence.With inspiration and guidance from intellectual titans like Rene Descartes, Charles Darwin, William James, Carl Jung, and contemporary thinkers like Nate Zinsser, Jordan Peterson, Iain McGilchrist, and J.K. Rowling, McLaughlin lays out his twenty-year intellectual adventure story. The payoff of his odyssey is as life-changing as it is thrilling.COGNITIVE DOMINANCE: Enhanced situational awareness that facilitates rapid and accurate decision-making under stressful conditions with limited decision-making time.