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General Video Game Artificial Intelligence
  • Language: en
  • Pages: 186

General Video Game Artificial Intelligence

Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-edu...

Artificial Intelligence & Games
  • Language: en
  • Pages: 390

Artificial Intelligence & Games

As has been pointed out by several industrial game AI developers the lack of behavioral modularity across games and in-game tasks is detrimental for the development of high quality AI [605, 171]. An increasingly popular method for ad-hoc behavior authoring that eliminates the modularity limitations of FSMs and BTs is the utility-based AI approach which can be used for the design of control and decision making systems in games [425, 557]. Following this approach, instances in the game get assigned a particular utility function that gives a value for the importance of the particular instance [10, 169]. For instance, the importance of an enemy being present at a particular distance or the impor...

Artificial Intelligence and Games
  • Language: en
  • Pages: 350

Artificial Intelligence and Games

  • Type: Book
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  • Published: 2018-02-17
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  • Publisher: Springer

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

The Story of Us
  • Language: en
  • Pages: 239

The Story of Us

Sometimes getting everything you're dreaming of means letting go of what you think you want. There is nothing special about Kyle McMillan. The forty-year-old construction manager for a high-end home builder is pursuing a lifelong goal of obtaining a college degree when his average, uneventful life literally collides with Lucas Cass. When Lucas opens the door for a spontaneous sexual encounter, Kyle walks through it. Soon, the hottest, most instinctive thing Kyle has ever done turns upside-down. Lucas isn't only out of Kyle's league and seventeen years younger, but he's also a gay porn star. Lucas is so used to being reduced to a single body part that he's not sure how to react to Kyle's inte...

Genetic Programming
  • Language: en
  • Pages: 390

Genetic Programming

  • Type: Book
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  • Published: 2007-06-20
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 10th European Conference on Genetic Programming, EuroGP 2007, held in Valencia, Spain in April 2007 colocated with EvoCOP 2007. The 21 revised plenary papers and 14 revised poster papers were carefully reviewed and selected from 71 submissions. The papers address fundamental and theoretical issues, along with a wide variety of papers dealing with different application areas.

ECAI 2023
  • Language: en
  • Pages: 3328

ECAI 2023

  • Type: Book
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  • Published: 2023-10-18
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  • Publisher: IOS Press

Artificial intelligence, or AI, now affects the day-to-day life of almost everyone on the planet, and continues to be a perennial hot topic in the news. This book presents the proceedings of ECAI 2023, the 26th European Conference on Artificial Intelligence, and of PAIS 2023, the 12th Conference on Prestigious Applications of Intelligent Systems, held from 30 September to 4 October 2023 and on 3 October 2023 respectively in Kraków, Poland. Since 1974, ECAI has been the premier venue for presenting AI research in Europe, and this annual conference has become the place for researchers and practitioners of AI to discuss the latest trends and challenges in all subfields of AI, and to demonstrat...

Genetic Programming
  • Language: en
  • Pages: 372

Genetic Programming

  • Type: Book
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  • Published: 2006-03-01
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 9th European Conference on Genetic Programming, EuroGP 2006, held in Budapest, Hungary, in April 2006, colocated with EvoCOP 2006. The 21 revised plenary papers and 11 revised poster papers were carefully reviewed and selected from 59 submissions. The papers address fundamental and theoretical issues, along with a wide variety of papers dealing with different application areas.

Genetic Programming
  • Language: en
  • Pages: 499

Genetic Programming

  • Type: Book
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  • Published: 2003-08-03
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  • Publisher: Springer

In this volume we present the accepted contributions to the Sixth European Conference on Genetic Programming (EuroGP 2003) which took place at the University of Essex, UK on 14-16 April 2003. EuroGP is now a well-established conference and, without any doubt, the most important international event - voted to Genetic Programming occurring in Europe. The proceedings have all been published by Springer-Verlag in the LNCS series. EuroGP began as an - ternational workshop in Paris, France in 1998 (14–15 April, LNCS 1391). Sub- quently the workshop was held in G ̈ oteborg, Sweden in 1999 (26–27 May, LNCS 1598) and then EuroGP became an annual conference: in 2000 in Edinburgh, UK (15–16 Apri...

Grammatical Inference: Theoretical Results and Applications
  • Language: en
  • Pages: 328

Grammatical Inference: Theoretical Results and Applications

This book constitutes the refereed proceedings of the 10th International Colloquium on Grammatical Inference, ICGI 2010, held in Valencia, Spain, in September 2010. The 18 revised full papers and 14 revised short papers presented were carefully reviewed and selected from numerous submissions. The topics of the papers presented vary from theoretical results about the learning of different formal language classes (regular, context-free, context-sensitive, etc.) to application papers on bioinformatics, language modelling or software engineering. Furthermore there are two invited papers on the topics grammatical inference and games and molecules, languages, and automata.