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Bulletin
  • Language: en
  • Pages: 736

Bulletin

  • Type: Book
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  • Published: 1925
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  • Publisher: Unknown

None

Practical Art of Motion Picture Sound
  • Language: en
  • Pages: 681

Practical Art of Motion Picture Sound

ADR and looping --

Practical Digital Libraries
  • Language: en
  • Pages: 340

Practical Digital Libraries

This authoritative and accessible guide for librarians and computer scientists explores the technologies behind digital libraries, the choices to be made in building them, and the economic and policy structures that affect them.

Professional Web Video
  • Language: en
  • Pages: 309

Professional Web Video

  • Categories: Art

First Published in 2011. Routledge is an imprint of Taylor & Francis, an informa company.

Secrets of Recording
  • Language: en
  • Pages: 230

Secrets of Recording

  • Type: Book
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  • Published: 2008-12-24
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  • Publisher: CRC Press

Packed with studio tips and professional tricks and more than 200 illustrations, Secrets of Recording by Lorne Bregitzer makes it easier than ever to create pro-quality music at home. This book is the only reference you will ever need to start producing and engineering your music, or other artists' music, in your own home studio. Covering less than ideal acoustics, solving problems before they occur, tools of the editing phase, and much more, you can gain the knowledge and know-how to make your recordings sound like pro recordings -- understand the technology, use it in the right way and you can make a good recording great. . Reveals the "engineering secrets" used by the top producers, exposes the hidden skills of music production . Make good sound great, by understanding the technology, using it properly and applying professional techniques . For the home studio setup, be creative & resourceful and achieve great results- without professional resources!

The Complete Guide to Game Audio
  • Language: en
  • Pages: 332

The Complete Guide to Game Audio

  • Categories: Art
  • Type: Book
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  • Published: 2013-04-02
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  • Publisher: CRC Press

This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans. In addition to providing a foundation of prerequisite technical skills, including basic audio considerations and sound file formats, the book teaches the business skills needed to work successfully as an audio technician in the game development business. How-to features take the reader step-by-step, from purchasing the right equipment, understanding the various game platforms, and composing music and creating sound effects specifically for games, to the ins and outs of marketing, producing demo reels, determining fees, bidding projects, and negotiating contracts.

Computer Wizard
  • Language: en
  • Pages: 132

Computer Wizard

None

Multimedia and Web Technology
  • Language: en
  • Pages: 716

Multimedia and Web Technology

A textbook on computer science

The Oxford Handbook of Cinematic Listening
  • Language: en
  • Pages: 789

The Oxford Handbook of Cinematic Listening

The Oxford Handbook of Cinematic Listening explores the intersection between the history of listening and the history of the moving image. Featuring established and emergent scholars from musicology, film studies, and literary studies, ethnomusicology and sound studies, popular music,sociology, media and communications, and psychology, this Handbook offers a wide range of case studies and methodological perspectives on the archaeologies, aesthetics, and extensions of cinematic listening.Chapters are structured around six themes: Part I ("Genealogies and Beginnings") considers film sound in light of pre-existing genres such as opera and shadow theatre, and explores changes in listening taking...

Working with Sound
  • Language: en
  • Pages: 216

Working with Sound

  • Categories: Art
  • Type: Book
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  • Published: 2023-06-01
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  • Publisher: CRC Press

Working with Sound is an exploration of the ever-changing working practices of audio development in the era of hybrid collaboration in the games industry. Through learnings from the pre-pandemic remote and isolated worlds of audio work, sound designers, composers, and dialogue designers find themselves equipped uniquely to thrive in the hybrid, remote, and studio-based realms of today’s fast-evolving working landscapes. With unique insights into navigating the worlds of isolation and collaboration, this book explores ways of thinking and working in this world, equipping the reader with inspiration to sustainably tackle the many stages of the development process. Working with Sound is an essential guide for professionals working in dynamic audio teams of all sizes, as well as the designers, producers, artists, animators, and programmers who collaborate closely with their colleagues working on game audio and sound.