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Icons Superpowered Roleplaying is a tabletop game of superhero adventure that lets you devise stories of the imagination with your friends, based around the heroes you create. The new Assembled Edition revises and expands the original game, putting all options you want under one cover. Icons features quick character creation, a flexible game system that's easy to learn, and flavorful rules to give your games that comic book feel. Icons is your all-in-one package for superhero roleplaying adventure: quick, easy, descriptive, and fun!
What kid raised in recent generations hasn't pretended to be a superhero at some point: worn a cape, "flown" around, bounced imaginary bullets or shot "blasts of power" from hands or eyes? Why not? After all, the superhero is the perfect modern fantasy: powerful, respected, and loved by the public, but with a message of responsibility, duty, truth, and justice that appeals to parents as well as kids. In countless comic books (and now "graphic novels"), cartoons, and live-action television shows and films, superheroes continue to thrill and capture our imagination while also celebrating some of our better qualities. Who wouldn't want to be a hero? With ICONS, you can be! Steve Kenson, the designer of the best-selling Mutants & Masterminds delivers a superpowered new role-playing game, inspired by the fast-playing old-school games and the new generation of narrative role-play! Within its pages are complete rules for character creation, abilities and powers, random adventure generation, a rogue's gallery of villains, a complete adventure and all the superheroic action you can handle!
Adrian Hooper has superpowers. He's not the only one. He attends the Claremont Academy, a boarding school that caters to others like him. At Claremont, Adrian and his friends are supposed to be learning how to use their powers as a force for good. Adrian and his friends are entering their final year at the Claremont Academy. After three years of misadventures, the members of Next Gen fully expect that once again the year will bring unexpected challenges. And they are not mistaken. As they once again encounter chaos, the group is forced to ask: "What if everything that happened was connected?" Don't ask the question, if you are not ready for the answer...
Adrian Hooper has superpowers. He's not the only one. He attends the Claremont Academy, a boarding school that caters to others like him. At Claremont, Adrian and his friends are supposed to be learning how to use their powers as a force for good. Or at least, that is the plan. Now Adrian and his friends find themselves trapped in an alternate universe where the people with powers are nothing like what Adrian has been taught. Caught in a nightmarish world, can Adrian and his friends find out how they got here and more importantly can they find a way back to high school… Because there are worse things than high school.
Adrian Hooper has superpowers. He's not the only one. He attends the Claremont Academy, a boarding school that caters to others like him. At Claremont, Adrian and his friends are supposed to be learning how to use their powers as a force for good. The gang of friends who make up the "Next Gen" teen hero team have scattered. Each one seeks to heal from the ravages of the last year of high school where, in addition to the regular classes, they have fought killer robots and extradimensional despots. Just as it seems like the team have sworn off heroics they become embroiled in an unfolding drug scandal linked to their past exploits! Adrian and his friends quickly learn: just say no to drugs...
Ultimate Power is the complete guide to super-powers for the award-winning Mutants & Masterminds Super-hero RPG, written by M&M designer Steve Kenson. Its pages are packed with detailed power descriptions, expanding the material from the M&M rulebook alongside new powers, power modifiers, power feats and applications. Also included are optional rules for more detailed applications of powers and creating your own powers. Ultimate Power makes creating any sort of super-powered hero or villain a breeze: all the work is done for you! Just choose the powers you want your characters to have.
Biography of Steve Kenson, currently Designer at Green Ronin Publishing, previously Freelancer at Talon Studio and Freelancer at Talon Studio.
The Verbena witches are heir to the secrets of the druids, the power of nature, and the wisdom of the Great Goddess and the Horned God. Theirs is the rage of the storm, the resilience of the oak and the cunning of the fox. But charmed they're not. Amoral as nature itself, Verbena covens gather in moonlit groves, working magic to hasten the return of the old ways. With a wealth of new magic for those playing a witch, Tradition Book: Verbena clarifies the history of this magical tradition and brings it up to date with the latest events of the World of Darkness. Specifically for Mage: The Ascension, many of the insights contained herein will be valuable to players of Dark Ages: Mage as well. Continues the revolution storyline in the wake of the Ascension War.
Adrian Hooper has superpowers. He's not the only one. His siblings have powers. His parents have powers. His grandparents have powers. And so on, back thirteen generations. Now he has been sent across the country to a boarding school that caters to others like him: the Claremont Academy. It is a prestigious school of refinement and reputation. At Claremont he can learn to control his powers and then blend into society without causing any alarm or concern. Or at least, that is the plan that Adrian's family has for him. But a little education goes a long way and now Adrian is dealing with giant killer robots, alternate dimensions, and peer pressure. High school is never easy for anyone.
Since 2002, Mutants & Masterminds has earned its title as the World's Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition, giving you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero's powers with modifiers to create an almost endless range of superhuman abilities. Choose the complications your hero must overcome, earning you the hero points to achieve victory. You can also cho...