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Wherever the cutting edge of science goes, Michael Crichton is there. From dinosaur cloning to global warming, nanotechnology to time travel, animal behavior to human genetics, Crichton always takes us to the cutting edge of science and then pushes the envelope. The Science of Michael Crichton examines the amazing inventions of Crichton's books and lifts up the hood, revealing the science underneath. In intelligent and well-thought essays, scholars and experts decide what Crichton gets right and what he gets wrong. They examine which Crichton imaginings are feasible and which are just plain impossible. Scenarios examined include whether dinosaurs can be cloned, if nanotechnological particles can evolve intelligence, and if we can go back in time.
A logical followup to "QuickTime on the Web, " this eagerly awaited book details the power of QuickTime's wired media technology and provides a resource for professionals developing and deploying interactive content.
QuickTime is the industry standard for developing and distributing multimedia content on the Web and CD-ROM, for both Windows and Macintosh computers. This book includes QuickTime Pro 6 and a full set of content development tools for both Windows and Macintosh developers. This third edition of the best-selling and award-winning QuickTime for the Web is a hands-on guide showing how to integrate animation, video, recorded sound, MIDI, text, still images, VR, live streams, games, and user interactivity into a Web site. It now also covers how to benefit from QuickTime support for the MPEG-4 global multimedia standard. Written for Web masters, site designers, HTML and multimedia authors, and anyo...
Building off the highly successful The Cyborg Handbook, this new collection of essays, interviews, and creative pieces brings together a set of compelling personal accounts about what it means to live as a cyborg in the twenty-first century. Human integration with complex technologies goes back to clothes, cooking, and language, but has accelerated incredibly in the last few centuries, with interest spreading among scientists, coders, people with sophisticated implants, theorists, and artists. This collection includes some of the most articulate of these voices from over 25 countries, including Donna Haraway, Stelarc, Natasha Vita-More, Steve Mann, Amber Case, Michael Chorost, Moon Ribas, Ke...
Explores the range of techniques for the production of digital interactive panoramas and object movies Details of all the necessary steps involved in panoramic photography Professional tips and tricks from a professional photographer and web designer
CD-ROM contains project files and sample media for three tutorials.
The Streaming Media Bible is the authoritative and comprehensive guide for producing professional-quality streaming media over the Internet. It provides an overview of what streaming media is, how it can be used and the tools and software programs available to consumers and businesses alike. It covers all aspects of streaming media, from the capturing, creation and optimization of source media files, to encoding and serving files over sites using the primary available technologies. Throughout the book, the streaming process is dissected and separated into its component pieces: original media creation, encoding, and serving. All three major streaming media systems (RealNetworks' RealSystem, Apple QuickTime and Microsoft Windows Media) are covered. ABOUT THE CD-ROM Includes a cross-platform CD-ROM with software and examples: RealPlayer, RealProducer, RealServerBasic Windows Media Technologies, Windows Media Player 8, Windows Media On Demand Encoder, Apple QuickTime Player, QuickTime Encoder, SoundForge XP or CoolEdit, sample audio clips, sample video clips, video tutorials, and sample code libraries.
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In Processes of Knowledge, George Towner analyzes the actual ways that human knowledge is accumulated and organized, both in science and in everyday life. He places the processes of knowledge within their social context, examining the basic ways that communication lets people share ideas. Towner traces the development of language, writing, and data processing, demonstrating their different effects on theorizing. He also develops an evolutionary view of group thinking, examining the ways that human groups use specific types of theories to achieve social cohesion and showing how these theories change over time. The result is a dynamic view of intellectual history, based on the inherent processes by which knowledge grows.
A magazine for designers of interactive products.