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This ebook collates a volume of scholarly work highlighting crucial debates in the area of multiculturalism. Based within a multiple of contexts each chapter delivers a concise focus on challenges faced by immigrants as they attempt to construct an identity, have cultural recognition and achieve a sense of belonging.
Words, Worlds, and Narratives: Transmedia and Immersion offers an interdisciplinary discussion of the way in which narrative is transmitted, transformed and translated through the wide variety of technologies and media platforms available in the 21st century. This volume critically engages with the field of transmedia studies and addresses the significance of media to narrative and authorship to immersion. What emerges is a unique look at collaborative scholarship and storytelling which is both disruptive and immersive. Using a diverse archive of narrative forms, including video games, fan fiction, film adaptation and social media, the chapters in this volume explore the narratological, social, political and economic implications of transmedia narrative in the public and private spaces of the digital and the immersive media communities.
This book explores vampire narratives that have been expressed across multiple media and new technologies. Stories and characters such as Dracula, Carmilla and even Draculaura from Monster High have been made more "real" through their depictions in narratives produced in and across different platforms. This also allows the consumer to engage on multiple levels with the "vampire world," blurring the boundaries between real and imaginary realms and allowing for different kinds of identity to be created while questioning terms such as "author," "reader," "player" and "consumer." These essays investigate the consequences of such immersion and why the undead world of the transmedia vampire is so well suited to life in the 21st century.
This collection of new essays examines how the injection of supernatural creatures and mythologies transformed the hugely popular crime procedural television genre. These shows complicate the predictable and comforting patterns of the procedural with the inherently unknowable nature of the supernatural. From Sherlock to Supernatural, essays cover a range of topics including the gothic, the post-structural nature of The X-Files, the uncanny lure of Twin Peaks, trickster detectives, forensic fairy tales, the allure of the vampire detective, and even the devil himself.
Potterversity: Essays Exploring the World of Harry Potter presents a written companion to the popular, "Hermione-Approved" MuggleNet podcast by the same name. Selected from the top Potter Studies scholars in the field, the diverse authors in the volume provide a range of interpretations of wizarding world stories. Essays include analysis of genre conventions, literary and religious symbolism, the role of games in the series, pedagogical approaches, and politically challenging issues like U.S. race relations, colonialism, and gender and sexuality--including direct attention to J.K. Rowling's controversial statements about trans people. Grouped into the sections "Occult Knowledge," "Ancient Ma...
How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.
As a child, Michael Watson asked, Who is my mother? The following twenty years he asked, Who am I? While narrating his quest to find the missing link to his past, Watson discovers that lifes obstacles are direct sources for human potential, and that one's true mother can be found in everything that gives nurture and love. Adoption has always traditionally been associated with secrecy. "Adopted Like Me" is openly narrated from experience, and allows the reader to peer inside the mind of an adoptee. Compassionately written from an author of loving adoptive parents, the book attempts to persuade that one's birthright should be an unconditional human gift. Watson believes that after learning the...
Vampire narratives are generally thought of as adult or young adult fare, yet there is a long history of their appearance in books, film and other media meant for children. They emerge as expressions of anxiety about change and growing up but sometimes turn out to be new best friends who highlight the beauty of difference and individuality. This collection of new essays examines the history of vampires in 20th and 21st century Western popular media marketed to preteens and explores their significance and symbolism.
Since long before the age of celebrity activism, literary authors have used their public profiles and cultural capital to draw attention to a wide range of socio-political concerns. This book is the first to explore – through history, criticism and creative interventions – the relationship between authorship, political activism and celebrity culture across historical periods, cultures, literatures and media. It brings together scholars, industry stakeholders and prominent writer-activists to engage in a conversation on literary fame and public authority. These scholarly essays, interviews, conversations and opinion pieces interrogate the topos of the artist as prophet and acute critic of...
Beyond the classroom, the Harry Potter series clearly enjoys a large and devoted global fan community, and this collection will be of interest to serious fans.