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Skates have become a concern in recent years due to the preponderance of these elasmobranchs that are caught as bycatch or as a directed fishery. This has raised concern because skates have life history characteristics that may make them vulnerable to over-exploitation. It was due to this concern that prompted Drs. David Ebert and James Sulikowski to organize an international symposium on the “Biology of Skates”. The aims and goals of the symposium were to bring together an international group of researchers to meet, discuss, perhaps develop collaborations, and present their most recent findings. The symposium was held over two days, on 13-14 July, 2006, in conjunction with the 22nd annu...
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The parish and the guild were the two poles round which social and religious life revolved in late medieval England. This study, drawing freely on East Anglian records, shows how influential they were in the lives of their communities in the years before the break with Rome - and provides an implicit commentary on the impact of the Henrician Reformation at parish level. The records of many of the guilds (or fraternities) of East Anglia in the years 1470-1550 are examined for evidence of their form, function and popularity; the spread of fraternities across East Anglia, the size of individual guilds, types of member, and the benefits of guild membership are all studied in detail. The social and religious functions of the fraternities are then compared with the parish, through a study of the records of two Norfolk market towns (Wymondham and Swaffham) and two Suffolk villages (Bardwell and Cratfield). A final chapter studies the fortunes of the guilds during the early years of the Reformation, up to their dissolution in 1548.KEN FARNHILL is research associate at the Centre for Medieval Studies, University of York.
Online Gaming and Playful Organization explores the cultural impact of gaming on organizations. While gaming is typically a form of entertainment, this book argues that gaming communities can function as a useful analogue for work organizations because both are comprised of diverse members who must communicate and collaborate to solve complex problems. By examining the impact of gaming beyond its own context, this book argues that one can apply numerous lessons from the virtual world of online games to the “real” world of businesses, schools, and other professional communities. Most notably, it articulates the concept of playful organizations, defined as organizations in which the ability to play has become so institutionalized that it is spontaneous, creative, and enjoyable. Based on original research, Online Gaming and Playful Organization establishes an interdisciplinary framework for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of online games and virtual worlds, and of the possible structural and cultural transformation of public and private organizations.
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.