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Network Optimization
  • Language: en
  • Pages: 670

Network Optimization

  • Type: Book
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  • Published: 2011-09-15
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 5th International Conference on Network Optimization, INOC 2011, held in Hamburg, Germany, in June 2011. The 65 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers highlight recent developments in network optimization and are organized in the following topical sections: theoretical problems, uncertainty, graph theory and network design; network flows; routing and transportation; and further optimization problems and applications (energy oriented network design, telecom applications, location, maritime shipping, and graph theory).

Synthetic Worlds
  • Language: en
  • Pages: 415

Synthetic Worlds

Synthetic Worlds, Virtual Worlds, and Alternate Realities are all terms used to describe the phenomenon of computer-based, simulated environments in which users inhabit and interact via avatars. The best-known commercial applications are in the form of electronic gaming, and particularly in massively-multiplayer online role-playing games like World of Warcraft or Second Life. Less known, but possibly more important, is the rapid adoption of platforms in education and business, where Serious Games are being used for training purposes, and even Second Life is being used in many situations that formerly required travel. The editors of this book captures the state of research in the field intend...

Gamification in Education and Business
  • Language: en
  • Pages: 710

Gamification in Education and Business

  • Type: Book
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  • Published: 2014-11-22
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  • Publisher: Springer

This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral economics, game theory, and complex adaptive systems, the contributors aim to help readers avoid common problems and difficulties that they could face with poor implementation. The book’s contributors are scholars and academics from the many areas where the key theory of gamification typically comes from. Ultimately, the book’s goal is to help bring together the theories from these different disciplines to the field of pract...

Authentic Virtual World Education
  • Language: en
  • Pages: 206

Authentic Virtual World Education

  • Type: Book
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  • Published: 2017-09-23
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  • Publisher: Springer

The book presents the possibilities and realities of virtual worlds in education through the application of 3D virtual worlds to support authentic learning, creativity, learner engagement and cultural diversity in higher education. It includes a unique variety of cross disciplinary approaches to research, teaching and learning in a virtual world, including analysis of data from the experiences of students in education, law, Chinese language, sustainability, computer architecture, business, health and the Arts. The book provides unique learning experiences that have celebrated the rich media of virtual world environments through the utilisation of affordances such as simulation, bots, synchronous interaction, machinima and games. The perspectives come from Australia and New Zealand higher education academics but transferable to any higher educational institution in the sector, worldwide, and is significant to various disciplines in the higher education field.

Handbook of Research on Technology Project Management, Planning, and Operations
  • Language: en
  • Pages: 610

Handbook of Research on Technology Project Management, Planning, and Operations

  • Type: Book
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  • Published: 2009-05-31
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  • Publisher: IGI Global

"This book provides a compendium of terms, definitions and explanations of concepts, processes and acronyms that reflect the growing trends, issues, and applications of technology project management"--Provided by publisher.

Distance Learning Technology, Current Instruction, and the Future of Education: Applications of Today, Practices of Tomorrow
  • Language: en
  • Pages: 406

Distance Learning Technology, Current Instruction, and the Future of Education: Applications of Today, Practices of Tomorrow

  • Type: Book
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  • Published: 2009-12-31
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  • Publisher: IGI Global

Distance Learning Technology, Current Instruction, and the Future of Education: Applications of Today, Practices of Tomorrow provides present and prospective directions of online education from various research fields, reporting on discussions from students, faculty members, researchers, and practitioners.

Encyclopedia of Information Science and Technology, Third Edition
  • Language: en
  • Pages: 10384

Encyclopedia of Information Science and Technology, Third Edition

  • Type: Book
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  • Published: 2014-07-31
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  • Publisher: IGI Global

"This 10-volume compilation of authoritative, research-based articles contributed by thousands of researchers and experts from all over the world emphasized modern issues and the presentation of potential opportunities, prospective solutions, and future directions in the field of information science and technology"--Provided by publisher.

Information Systems for Small and Medium-sized Enterprises
  • Language: en
  • Pages: 420

Information Systems for Small and Medium-sized Enterprises

This book establishes and explores existing and emerging theories on Small and Medium-sized Enterprises (SMEs) and the adoption of IT/IS. It presents the latest empirical research findings in that area of IS research and explores new technologies and practices. The book is written for researchers and professionals working in the field of IS research or the research of SMEs. Moreover, the book will be a reference for researchers, professionals and students in management information systems science and related fields.

Learning in Virtual Worlds
  • Language: en
  • Pages: 347

Learning in Virtual Worlds

Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a ...

Encyclopedia of Business Analytics and Optimization
  • Language: en
  • Pages: 2754

Encyclopedia of Business Analytics and Optimization

  • Type: Book
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  • Published: 2014-02-28
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  • Publisher: IGI Global

As the age of Big Data emerges, it becomes necessary to take the five dimensions of Big Data- volume, variety, velocity, volatility, and veracity- and focus these dimensions towards one critical emphasis - value. The Encyclopedia of Business Analytics and Optimization confronts the challenges of information retrieval in the age of Big Data by exploring recent advances in the areas of knowledge management, data visualization, interdisciplinary communication, and others. Through its critical approach and practical application, this book will be a must-have reference for any professional, leader, analyst, or manager interested in making the most of the knowledge resources at their disposal.