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Provides a review of contemporary theory and empirical research into the relationship between feminism and social constructivism. Through case studies, the book focuses on issues raised by different technologies and on developing theoretical understandings of the gender-technology relation.
This book establishes play as a mode of humanistic inquiry with a profound effect on art, culture and society. Play is treated as a dynamic and relational modality where relationships of all kinds are forged and inquisitive interdisciplinary engagement is embraced. Play cultivates reflection, connection, and creativity, offering new epistemological directions for the humanities. With examples from a range of disciplines including poetry, history, science, religion and media, this book treats play as an object of inquiry, but also as a mode of inquiry. The chapters, each focusing on a specific cultural phenomenon, do not simply put culture on display, they put culture in play, providing a playful lens through which to see the world. The reader is encouraged to read the chapters in this book out of order, allowing constructive collision between ideas, moments in history, and theoretical perspectives. The act of reading this book, like the project of the humanities itself, should be emergent, generative, and playful.
It is tempting to affirm that on and about November 2022 (post)human character changed. The revolution in A.I. simulations certainly calls for an updated of the ancient realization that humans are imitative animals, or homo mimeticus. But the mimetic turn in posthuman studies is not limited to A.I.: from simulation to identification, affective contagion to viral mimesis, robotics to hypermimesis, the essays collected in this volume articulate the multiple facets of homo mimeticus 2.0. Challenging rationalist accounts of autonomous originality internal to the history of Homo sapiens, this volume argues from different—artistic, philosophical, technological—perspectives that the all too human tendency to imitate is, paradoxically, central to our ongoing process of becoming posthuman.
The present volume of essays examines women's communication as it has evolved historically across multiple mediums. Part I explores how women became "gossip girls" and the important role of gossip in the perception and practice of female communication. Essays in Part II cover the convergence of oral and written communication in women's literature. Gendered performance in such arenas as salsa dance, Dr. Phil and the Internet is examined in Part III, and essays in Part IV discuss women's communication in the technology-rich 21st century.
This volume is composed of the best papers submitted to the HOIT2000 conference held in Wolverhampton, U. K. in June 2000. The conference, entitled "IT at home: Virtual influences on everyday life", and the papers reflect the wide variety of these influences that are coming to bear on our everyday experience, be it through the increasing use of computers or the rapid development of new telecommunications systems. The conference has been organised by IFIP Working Group 9. 3 - Home-Oriented Informatics and Telematics (HOIJ) , in association with IFIP Working Group 13. 2- Methodology for user-centred system design. This gives a broad range of topics that are within the sphere of interest of the...
Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. This book explores the distinct nature of...
A novel interpretation of the history and theory of technology from the perspective of toys, play, and play objects. Toy Theory addresses the relationships between toys and technology in two distinct but overlapping ways: first, as underexamined cultural artifacts and behaviors with significant technical attributes and, second, as playful and toylike dimensions of technology at large. Seth Giddings sets out a “toy theory” of technology that emphasizes the speculative, experimental, and noninstrumental in technological paradigms and argues that children’s playthings, rather than being the most ephemeral and inconsequential of technical devices, instead offer analytical and anthropologic...
Paulien Cornelisse stelde voor 'Dit wil je weten' één vraag aan 93 toonaangevende Nederlanders, namelijk: Welk inzicht uit je vakgebied kan anderen helpen in het dagelijks leven? Onder anderen Dick Swaab (Hoogleraar Neurobiologie), Laurentien van Oranje (Missing Chapter Foundation), Leo Kouwenhoven (Hoogleraar Natuurkunde), Wende Snijders (artiest) en Micha Wertheim (cabaretier) geven hier antwoord op. Zij en nog 88 andere toonaangevende wetenschappers, auteurs en kunstenaars geven hiermee het onmisbare advies dat iedereen kan toepassen in zijn eigen leven. Zo krijg je van Michiel Bicker Caarten (oprichter BNR Nieuwsradio) een stoomcursus omgaan met de media, zodat je voor altijd bent voor...
Most of us are conscious of having a single and stable self, but the self is more fragmented and plastic than we care to think. David Berliner explores the captivating world of identity through an array of astonishing experiences. From Napoleon doppelgangers to Philip Roth's alter-ego Nathan Zukerman and Wonder Woman cosplayers to anthropologists going native, he delves into the kaleidoscopic nature of the self and attempts to understand the heterogenous nature of identity. But Becoming Other also discusses a great cultural controversy of our time: who has the right to play at being whom?
In Playing On: Re-staging the Passion after the Death of God, Mirella Klomp shows how the Dutch playfully rediscover Christian heritage. Engaging theologically with a public Passion play, she demonstrates how precisely a production of Jesus' last hours carves out a new and unexpected space for God in a (post-)secular culture.