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Where They Create
  • Language: en

Where They Create

Where they Create documents thirty studios where creativity takes place by showing the work of interior photographer Paul Barbera.

Where They Create: Japan
  • Language: en
  • Pages: 316

Where They Create: Japan

Featuring the work of photographer Paul Barbera, this book documents creativity in 32 Japanese studios. Photographer Paul Barbera presents his next volume in the Where They Create series – this time with a different approach, by exploring the theme of his series through geographical locales. Reinvigorated by his first visit to Japan in five years, he makes this country the starting point of this new volume. Through the lens of creative spaces, Barbera chronicles his journey as he uncovers how contemporary Japanese design, art and creative thinking, has influenced and inspired the world (and vice versa). Barbera's search is simple and clear: he only visits the studios of people whose work h...

Wired to Care: How Companies Prosper When They Create Widespread Empathy
  • Language: en
  • Pages: 276

Wired to Care: How Companies Prosper When They Create Widespread Empathy

Executives often know little about the people who buy their companies' products and services. This is not surprising. To study people, you must care about them. However, most companies eliminate empathy from their operations. In essence, they proceed as if they have calculating, survival-bent reptile brains. Profits drive everything. This is an odd disconnect because corporate livelihoods depend on people - not lizards - and people's brains are hardwired to be empathetic. Dev Patnaik (writing with Peter Mortensen) shows why firms that connect empathetically with their customers do better financially. He insists today's cold-hearted, bottom-line business world has room for caring companies, and he points to IBM, Nike and Harley-Davidson as examples. The fact that empathy is also a strong business strategy is icing on the cake. getAbstract suggests this fine book to CEOs, marketing officers and other executives who want to build their business by acting on their respect for their customers. As Patnaik explains on his blog, "Empathy isn't about having a visionary leader. It's about making customer information an easy, everyday and experiential part of working at your company."

Research for People Who Think They Would Rather Create
  • Language: en
  • Pages: 136

Research for People Who Think They Would Rather Create

  • Type: Book
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  • Published: 2021-04-13
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  • Publisher: Onomatopee

From writing style and the use of visuals to formulating your topic and methodology, Dirk Vis shows artists of all stripes how to present research In this user-friendly volume, author Dirk Vis lays out the basics of research for artists, offering a guide to the groundwork that has long been lacking. How to formulate your topic and your argument; how to structure your text rhetorically; how to deploy quotations effectively; how to disseminate and distribute your work in a community: Vis guides readers through all of these questions in a clear and accessible fashion. This book is essential for students of the arts across all disciplines. Amsterdam-based writer Dirk Vis(born 1981) writes fiction, columns, scripts and essays on art and technology. His works of nonfiction and fiction have been published in Dutch: Bestseller(2009), the e-book The reality-essay(2017) and a series of texts in various forms and mediums.

The Artist's Way
  • Language: en
  • Pages: 244

The Artist's Way

With this book you can discover how to unlock your latent creativity and make your dreams a reality. It provides a 12-week course that guides you through the process of recovering your creative self.

Artists on Art
  • Language: en
  • Pages: 128

Artists on Art

Through a carefully curated selection of quotations, images and interviews, Artists on Art reveals what matters most to the masters. You'll discover how the giants of the different artistic genres developed their distinctive visual styles, the core ideas that underpin their practice and, most importantly, what art means to you.

Why I Write
  • Language: en
  • Pages: 15

Why I Write

George Orwell set out ‘to make political writing into an art’, and to a wide extent this aim shaped the future of English literature – his descriptions of authoritarian regimes helped to form a new vocabulary that is fundamental to understanding totalitarianism. While 1984 and Animal Farm are amongst the most popular classic novels in the English language, this new series of Orwell’s essays seeks to bring a wider selection of his writing on politics and literature to a new readership. In Why I Write, the first in the Orwell’s Essays series, Orwell describes his journey to becoming a writer, and his movement from writing poems to short stories to the essays, fiction and non-fiction ...

INSPIRED
  • Language: en
  • Pages: 375

INSPIRED

Learn to design, build, and scale products consumers can’t get enough of How do today’s most successful tech companies―Amazon, Google, Facebook, Netflix, Tesla―design, develop, and deploy the products that have earned the love of literally billions of people around the world? Perhaps surprisingly, they do it very differently than most tech companies. In INSPIRED, technology product management thought leader Marty Cagan provides readers with a master class in how to structure and staff a vibrant and successful product organization, and how to discover and deliver technology products that your customers will love―and that will work for your business. With sections on assembling the r...

Where They Create
  • Language: en

Where They Create

  • Type: Book
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  • Published: 2011
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  • Publisher: Unknown

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They Create Worlds
  • Language: en
  • Pages: 575

They Create Worlds

  • Type: Book
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  • Published: 2019-11-19
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  • Publisher: CRC Press

They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith’s text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and ea...