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A Biography of the Pixel
  • Language: en
  • Pages: 560

A Biography of the Pixel

  • Type: Book
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  • Published: 2021-08-03
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  • Publisher: MIT Press

The pixel as the organizing principle of all pictures, from cave paintings to Toy Story. The Great Digital Convergence of all media types into one universal digital medium occurred, with little fanfare, at the recent turn of the millennium. The bit became the universal medium, and the pixel--a particular packaging of bits--conquered the world. Henceforward, nearly every picture in the world would be composed of pixels--cell phone pictures, app interfaces, Mars Rover transmissions, book illustrations, videogames. In A Biography of the Pixel, Pixar cofounder Alvy Ray Smith argues that the pixel is the organizing principle of most modern media, and he presents a few simple but profound ideas th...

Yes, No, Maybe, Computes
  • Language: en
  • Pages: 39

Yes, No, Maybe, Computes

  • Type: Book
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  • Published: Unknown
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  • Publisher: Lulu.com

None

Object-Oriented Programming for Graphics
  • Language: en
  • Pages: 285

Object-Oriented Programming for Graphics

Object-oriented concepts are particularly applicable to computer graphics in its broadest sense, including interaction, image synthesis, animation, and computer-aided design. The use of object-oriented techniques in computer graphics is a widely acknowledged way of dealing with the complexities encountered in graphics systems. But the field of object-oriented graphics (OOG) is still young and full of problems. This book reports on latest advances in this field and discusses how the discipline of OOG is being explored and developed. The topics covered include object-oriented constraint programming, object-oriented modeling of graphics applications to handle complexity, object-oriented techniques for developing user interfaces, and 3D modeling and rendering.

Object-Oriented and Mixed Programming Paradigms
  • Language: en
  • Pages: 196

Object-Oriented and Mixed Programming Paradigms

The area of computer graphics is characterized by rapid evolution. New techniques in hardware and software developments, e. g. , new rendering methods, have led to new ap plications and broader acceptance of graphics in fields such as scientific visualization, multi-media applications, computer aided design, and virtual reality systems. The evolving functionality and the growing complexity of graphics algorithms and sys tems make it more difficult for the application programmer to take full advantage of these systems. Conventional programming methods are no longer suited to manage the increasing complexity, so new programming paradigms and system architectures are re quired. One important st...

House documents
  • Language: en
  • Pages: 1244

House documents

  • Type: Book
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  • Published: 1894
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  • Publisher: Unknown

None

The Rochester Directory
  • Language: en
  • Pages: 652

The Rochester Directory

  • Type: Book
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  • Published: 1877
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  • Publisher: Unknown

None

Official Register of the United States
  • Language: en
  • Pages: 1238

Official Register of the United States

  • Type: Book
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  • Published: 1893
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  • Publisher: Unknown

None

Official Register of the United States
  • Language: en
  • Pages: 1238

Official Register of the United States

  • Type: Book
  • -
  • Published: 1893
  • -
  • Publisher: Unknown

None

Official Register
  • Language: en
  • Pages: 1244

Official Register

  • Type: Book
  • -
  • Published: 1894
  • -
  • Publisher: Unknown

None