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This book readdresses fundamental issues in knowledge management, leading to a new area of study: knowledge processes. McInerney’s and Day’s superb authors from various disciplines offer new and exciting views on knowledge acquisition, generation, sharing and management in a post-industrial environment. Their contributions discuss problems of knowledge acquisition, handling, and learning from a variety of perspectives.
Digital traces, whether digitized (programs, notebooks, drawings, etc.) or born digital (emails, websites, video recordings, etc.), constitute a major challenge for the memory of the ephemeral performing arts. Digital technology transforms traces into data and, in doing so, opens them up to manipulation. This paradigm shift calls for a renewal of methodologies for writing the history of theater today, analyzing works and their creative process, and preserving performances. At the crossroads of performing arts studies, the history, digital humanities, conservation and archiving, these methodologies allow us to take into account what is generally dismissed, namely, digital traces that are considered too complex, too numerous, too fragile, of dubious authenticity, etc. With the analysis of Merce Cunningham’s digital traces as a guideline, and through many other examples, this book is intended for researchers and archivists, as well as artists and cultural institutions.
The notion of the dispositif (dispositive) is particularly relevant for understanding phenomena where one can observe the reproducibility of distributed technical activities, operational or discursive, between human and non-human actors. This book reviews the concept of the dispositive through various disciplinary perspectives, analyzing in turn its technical, organizational and discursive dimensions. The relations of power and visibility enrich these discussions. Regarding information and communication sciences, three main uses of this concept are presented, on the one hand to illustrate the heuristic scope of issues integrating the dispositive and, on the other hand, to demonstrate its unifying aspect in this disciplinary field. The first use concerns the complexity of media content production; the second relates to activity traces using the concept of the “secondary information dispositive”; finally, the third involves the use of the dispositive in contexts of digital participation.
Written by a team of global scholars, this is the first Handbook covering the rapidly growing field of historical orthography. Comprehensive yet accessible, it is essential reading for academic researchers and students in the field, and in related areas such as morphology, syntax, historical linguistics, linguistic typology and sociolinguistics.
Practices associated with the culture of “scholarly” reading have been developed over many centuries and annotations themselves have become the subject of study, either as additional elements in connection with the original texts or as documents in their own right. The first “scholarly” reading techniques, seen historically from the 12th Century onwards, combine reading and writing in a process known as lettrure, involving both attentive reading and commentary. The Internet has transformed this activity, adding technical layers that relate both to the reading and writing process as well as to the circulation of texts; their potential and effective augmentation, diffusion, and reception. This book examines digitized reading and writing by focusing primarily on the conditions for the co-construction of scientific knowledge and its augmentation. The authors present numerous examples of studies and personal feedback concerning the intellectual process, open critical spaces, collaborative scholarly publishing, methods for the circulation and mediatization of knowledge, as well as the techniques and tools employed.
This book constitutes the refereed proceedings of the 12th International Conference on Knowledge Engineering and Knowledge Management, EKAW 2000, held in Juan-les-Pins, France in October 2000. The 28 revised full papers and six revised short papers presented were carefully reviewed and selected from a high number of high-quality submissions. The book offers topical sections on knowledge modeling languages and tools, ontologies, knowledge acquisition from texts, machine learning, knowledge management and electronic commerce, problem solving methods, knowledge representation, validation, evaluation and certification, and methodologies.
Our world became engineered, remaining, nevertheless, human. Through the philosophy of engineering, both Engineering and Philosophy are profoundly involved in the transcendental curve of the debates on the future of humankind in the Era of the Artifacts, brought by the emergent technologies of robotics, genetic engineering and nanotechnology. In the Era-Just-Before-Singularity, while engineering is improved by philosophy (as Peter Simons has demonstrated), the “respected system of perplexities we call philosophy” (Jorge Luis Borges) are encouraged by engineering. This book is an anthology of papers presented during PHEADE 2009 (Philosophy of Engineering and Artifact in the Digital Era—www.goldenideashome.com/pheade2009/)—an exploratory workshop organized in the mythical county of Bucovina (in the northern Romania). Registered by The Reasoner as one of the first East European meetings of Philosophers and Engineers of the third millennium, the event was organized by the Romanian Society for Philosophy, Engineering and Technoethics, in an original attempt to redefine the engineered future of the humankind.
Annotation The main goal of the COOP conferences is to contribute to the solution of problems related to the design of cooperative systems, and to the integration of these systems in organizational settings. The main assumption behind the COOP conferences is that cooperative design requires a deep understanding of cooperative work in groups and organizations, involving both artifacts and social practices. The COOP 2002 conference is mainly devoted to the following issues: the gap between 'virtual' and 'material' artifacts in human collaboration; collaboration among mobile actors; the WWW as a platform for cooperative systems and changing practices and organizations in the wake of the cooperative systems.
The main assumption behind the COOP conferences is that co-operative systems design requires a deep understanding of the co-operative work of dyads, groups and organizations, involving both artefacts and social conventions. The key topic of COOP'2000 was The Use of Theories and Models in Designing Cooperative Systems. Two opposite methodological approaches to co-operative system design can be clearly identified - a pragmatic approach or an approach based on theories and models. Objectives of the COOP'2000 Conference included: clarifying the reasons why one needs or does not need to use a theory or a model for design, comparing the pragmatic and the theory/model-based approaches, and identifying possible joint points between them, discussing the relevance of the theories/models with respect to the design of co-operative systems, to better delimit the respective application fields of the various theories/models, and to identify their possible joint points.
Cooperative systems design requires a deep understanding of the cooperative work of groups and organizations. The papers included in this book draw from an empirical background including studies in healthcare, homecare, software-development, architectural design, marine insurance industry and learning in university settings.