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Auralization
  • Language: en
  • Pages: 341

Auralization

This is the first focused and detailed textbook on acoustic virtual reality. Auralization is the creation of audible acoustic sceneries from computer-generated data. The term "auralization" is to be understood as being analogue to the well-known technique of "visualization". In visual illustration of scenes, data or any other meaningful information, in movie animation and in computer graphics, we describe the process of "making visible" as visualization. In acoustics, auralization is taking place when acoustic effects, primary sound signals or means of sound reinforcement or sound transmission, are processed to be presented by using electro-acoustic equipment. This book is organized as a comprehensive collection of basics, methodology and strategies of acoustic simulation and auralization.

Room Acoustics
  • Language: en
  • Pages: 345

Room Acoustics

  • Type: Book
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  • Published: 2024-07-24
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  • Publisher: CRC Press

Well established as a classic reference and specialized textbook since its first publication in 1973, Room Acoustics combines detailed coverage with a state-of-the-art presentation of the theory and practice of sound behaviour in enclosed spaces. This seventh edition is developed to cover new measurement and simulation techniques, including sections on spatial and directional analysis and on recent psychophysical experimental approaches to determining auditory perception in concert halls. Other important topics include the various mechanisms of sound absorption and their practical application, as well as scattering through wall corrugations. The design and performance of sound reinforcement systems is also updated. As in previous editions, special emphasis is placed on the properties and calculation of reverberation. The book particularly suits graduate students in the field, acoustical engineers, and architects.

Sonic Pasts
  • Language: en
  • Pages: 190

Sonic Pasts

  • Type: Book
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  • Published: 2024-12-30
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  • Publisher: CRC Press

Sonic Pasts explores the fields of acoustical heritage and historical soundscapes through an interdisciplinary perspective. Reflecting on different methods of research and dissemination, it critiques biases related to race, ethnicity, gender, socioeconomics, and disability that are intrinsic to these fields. Academically rigorous while also deeply personal, Sonic Pasts introduces readers to how various disciplines have studied the sounds of the past, the connection those studies have to heritage more widely, including the concept of Intangible Cultural Heritage (ICH), and how sound is represented within UNESCO heritage listings. It offers a novel theoretical and practical framework on different approaches to the design of sound installations and online experiences on the topic, including the ethical challenges presented by different techniques. This book is essential reading for students and researchers considering sounds of the past, as well as sound and heritage practitioners seeking to reflect on their current or future practices.

Proceedings of the EAA Joint Symposium on Auralization and Ambisonics 2014
  • Language: en
  • Pages: 200

Proceedings of the EAA Joint Symposium on Auralization and Ambisonics 2014

In consideration of the remarkable intensity of research in the field of Virtual Acoustics, including different areas such as sound field analysis and synthesis, spatial audio technologies, and room acoustical modeling and auralization, it seemed about time to organize a second international symposium following the model of the first EAA Auralization Symposium initiated in 2009 by the acoustics group of the former Helsinki University of Technology (now Aalto University). Additionally, research communities which are focused on different approaches to sound field synthesis such as Ambisonics or Wave Field Synthesis have, in the meantime, moved closer together by using increasingly consistent t...

Exploring Ancient Sounds and Places
  • Language: en
  • Pages: 314

Exploring Ancient Sounds and Places

  • Type: Book
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  • Published: 2024-12-31
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  • Publisher: Oxbow Books

Archaeoacoustics studies historical sound, merging archaeology, anthropology, and psychology to reveal insights about ancient music and acoustic environments. Exploring Ancient Sounds and Places: Theoretical and Methodological Approaches to Archaeoacoustics brings together scholars from diverse academic fields – including archaeology, anthropology, architecture, classics, history, art history and sound engineering – to shed light on the role of sound and acoustics in the cultural practices of past societies from various chronologies and locations around the world. This innovative volume covers a broad spectrum of topics, such as the genesis of archaeological investigations into sound, the ...

Studies in Musical Acoustics and Psychoacoustics
  • Language: en
  • Pages: 452

Studies in Musical Acoustics and Psychoacoustics

  • Type: Book
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  • Published: 2016-12-26
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  • Publisher: Springer

This book comprises twelve articles which cover a range of topics from musical instrument acoustics to issues in psychoacoustics and sound perception as well as neuromusicology. In addition to experimental methods and data acquisition, modeling (such as FEM or wave field synthesis) and numerical simulation plays a central role in studies addressing sound production in musical instruments as well as interaction of radiated sound with the environment. Some of the studies have a focus on psychoacoustic aspects in regard to virtual pitch and timbre as well as apparent source width (for techniques such as stereo or ambisonics) in music production. Since musical acoustics imply subjects playing instruments or singing in order to produce sound according to musical structures, this area is also covered including a study that presents an artificial intelligent agent capable to interact with a real ('analog') player in musical genres such as traditional and free jazz.

Audiovisual Translation and Media Accessibility at the Crossroads
  • Language: en
  • Pages: 439

Audiovisual Translation and Media Accessibility at the Crossroads

  • Type: Book
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  • Published: 2012-01-01
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  • Publisher: BRILL

This third volume in the Media for All series offers a diverse selection of articles which bear testimony to the vigour and versatility of research and developments in audiovisual translation and media accessibility. The collection reflects the critical impact of new technologies on AVT, media accessibility and consumer behaviour and shows the significant increase in collaborative and interdisciplinary research targeting changing consumer perceptions as well as quality issues. Complementing newcomers such as crowdsourcing and potentially universal emoticons, classical themes of AVT studies such as linguistic analyses and corpus-based research are featured. Prevalent throughout the volume is the impact of technology on both methodologies and content. The book will be of interest to researchers from a wide range of disciplines as well as audiovisual translators, lecturers, trainers and students, producers and developers working in the field of language and media accessibility.

Teaching the Middle Ages through Modern Games
  • Language: en
  • Pages: 230

Teaching the Middle Ages through Modern Games

Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress. The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deplo...

Handbook of Signal Processing in Acoustics
  • Language: en
  • Pages: 1932

Handbook of Signal Processing in Acoustics

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INTRODUCTION TO AUGMENTED REALITY HARDWARE
  • Language: en
  • Pages: 220

INTRODUCTION TO AUGMENTED REALITY HARDWARE

This book provides an introduction to augmented reality and covers many types of hardware that can be used in hardware reality to make the AR experience more immersive. Examples of such gear include processors, displays and sensors are explained briefly.