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"The colonist ([is] Wakefield himself) ... dictated to A. Allom in 100 days ... when plans for the Canterbury settlement were gathering momentum ... today it is chiefly of interest as much for the autobiographical passages as for the oft-repeated theoretical concepts. Includes in appendix Charles Buller's April 1843 speech in the House of Commons on systemic colonisation and a letter to Sir Benjamin Hawes, Under-Secretary of State for the Colonies, by four leading colonists protesting at Grey's interpretation of the New Zealand Government Act of 1846"--Bagnall.
A resource book detailing daily life in the American colonies.
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When Captain Kirk faced court-martial, he chose the best lawyer in the Federation -- Samuel T. Cogley, a cranky old man who prefers books to padds and people to computers. Now, once again, it's SAM COGLEY FOR THE DEFENSE! The planet Aneher II sits in the middle of the Neutral Zone, and neither the Klingon™ Empire nor the Federation can claim it. Under the terms of the Organian Peace Treaty, any such contested colony world will go to the party -- Federation or Klingon -- which shows it can best develop the planet. At first the two colonies live in peace, but it's a fragile peace, one shattered when Administrator Daniel Latham, the head of the Federation colony, is found murdered, and Commander Mak'Tor, the head of the Klingon colony, is found crouched over Latham's body, discharged phaser still hot in his hand. When Lieutenant Areel Shaw of Starfleet is assigned to prosecute Mak'Tor, Sam Cogley volunteers to defend the accused Klingon. But when Cogley's own investigation provides the prosecution with its key piece of evidence and his courtroom tactics unexpectedly backfire, can even the galaxy's most brilliant defense attorney win the day in...
Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store. You'll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You'll also learn how to use Box2D (Corona physics under the hood), and how to add sound effects and music. As you're polishing your game, you'll also learn about ads, in-app purchases, and OpenFeint and Game Center integration. Finally, you'll learn the ins and outs of getting a game into the App Store or other app marke...