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A revised second edition of the bestselling anthology on the major figures and themes in aesthetics and philosophy of art, the ideal resource for a comprehensive introduction to the study of aesthetics Aesthetics: A Comprehensive Anthology offers a well-rounded and thorough introduction to the evolution of modern thought on aesthetics. In a collection of over 60 readings, focused primarily on the Western tradition, this text includes works from key figures such as Plato, Hume, Kant, Nietzsche, Danto, and others. Broad in scope, this volume also contains contemporary works on the value of art, frequently-discussed continental texts, modern perspectives on feminist philosophy of art, and essay...
What happens when poetry and philosophy connect? In 'Opposite,' award-winning poet Helen Mort and Professor of Philosophical Aesthetics Aaron Meskin set out to answer that very question. Whilst meeting at the Opposite café in Leeds, they came up with an intriguing idea for a creative dialogue: Aaron would introduce Helen to a range of philosophers who write about art and aesthetic matters, Helen would respond imaginatively to their ideas with original poetry, then the philosophers would write their own responses to Helen's poems. The result was an engrossing and multi-faceted series of conversations, which (like all the best coffee-shop discussions) took a variety of unexpected turns - topics included the art of tattooing, graffiti, Belle & Sebastian, food, rock climbing and whether there's such a thing as bad art.
Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in huma...
Once Upon a Time is a collection of essays in the philosophy of literature with two central themes: the significance of story –telling for us and the question of whether the novel, perhaps the art form most closely associated with story-telling, is a legitimate source of human knowledge. Leading philosopher of art Peter Kivy explores why human beings are so enthralled by being told stories and whether story-telling is a significant source of knowledge. Starting with a study of Aristotle's Poetics, Kivy then undertakes a critical discussion of Noel Carroll’s suggestion that our interaction with the artists of the past is a kind of “conversation.” He goes on to defend the thesis that one of the legitimate artistic pleasures we take in novel-reading is the acquiring of knowledge and, furthermore, that the silent reading of a novel is a kind of performance, making the novel one of the performing arts. The volume concludes with a chapter about jokes, and, in particular, whether it is immoral to tell or be amused by an “immoral” joke. This volume of essays is a must-read for anyone seriously interested in literature and the conceptual problems it may raise for philosophers.
This anthology offers a fresh approach to the philosophical aspects of photography. The essays, written by contemporary philosophers in a thorough and engaging manner, explore the far-reaching ethical dimensions of photography as it is used today. A first-of-its-kind anthology exploring the link between the art of photography and the theoretical questions it raises Written in a thorough and engaging manner Essayists are all contemporary philosophers who bring with them an exceptional understanding of the broader metaphysical issues pertaining to photography Takes a fresh look at some familiar issues - photographic truth, objectivity, and realism Introduces newer issues such as the ethical use of photography or the effect of digital-imaging technology on how we appreciate images
This cutting-edge handbook brings together an international roster of scholars to examine many facets of comics and graphic novels. Contributor essays provide authoritative, up-to-date overviewsof the major topics and questions within comic studies, offering readers a truly global approach to understanding the field. Essays examine: the history of the temporal, geographical, and formal development of comics, including topics like art comics, manga, comix, and the comics code; issues such as authorship, ethics, adaptation, and translating comics connections between comics and other artistic media (drawing, caricature, film) as well as the linkages between comics and other academic fields like...
Alan Moore's Watchmen is set in 1985 and chronicles the alternative history of the United States where the US edges dangerously closer to nuclear war with the Soviet Union. Within this world exists a group of crime busters, who don elaborate costumes to conceal their identity and fight crime, and an intricate plot to kill and discredit these "superheroes." Alan Moore's Watchmen popularized the graphic novel format, has been named one of Time magazine's top 100 novels, and is now being made into a highly anticipated movie adaptation. This latest book in the popular Blackwell Philosophy and Pop Culture series peers into Moore's deeply philosophical work to parse and deconstruct the ethical issues raised by Watchmen's costumed adventurers, their actions, and their world. From nuclear destruction to utopia, from governmental authority to human morality and social responsibility, it answers questions fans have had for years about Watchmen's ethical quandaries, themes, and characters.
Through much of the twentieth century, philosophical thinking about works of art, design, and other aesthetic products has emphasized intuitive and reflective methods, often tied to the idea that philosophy's business is primarily to analyze concepts. This 'philosophy from the armchair' approach contrasts with methods used by psychologists, sociologists, evolutionary thinkers, and others who study the making and reception of the arts empirically. How far should philosophers be sensitive to the results of these studies? Is their own largely a priori method basically flawed? Are their views on aesthetic value, interpretation, imagination, and the emotions of art to be rethought in the light of...
The creation and processing of visual representations in the life sciences is a critical but often overlooked aspect of scientific pedagogy. The Educated Eye follows the nineteenth-century embrace of the visible in new spectatoria, or demonstration halls, through the twentieth-century cinematic explorations of microscopic realms and simulations of surgery in virtual reality.