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Computer Games
  • Language: en
  • Pages: 202

Computer Games

  • Type: Book
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  • Published: 2018-02-14
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  • Publisher: Springer

This book constitutes revised selected papers from the 6th Workshop on Computer Games, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, in Melbourne, Australia, in August 2017. The 12 full papers presented in this volume were carefully reviewed and selected from 18 submissions. They cover a wide range of topics related to computer games; discussing six abstract games: Chinese Checkers, Chinese Dark Chess, Hex, Othello, Poker, and SameGame.

Advances in Computer Games
  • Language: en
  • Pages: 194

Advances in Computer Games

This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019. The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning.

Computers and Games
  • Language: en
  • Pages: 275

Computers and Games

  • Type: Book
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  • Published: 2014-07-11
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  • Publisher: Springer

This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Computers and Games, CG 2013, held in Yokohama, Japan, in August 2013, in conjunction with the 17th Computer and Games Tournament and the 20th World Computer-Chess Championship. The 21 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics which are grouped into five classes: Monte Carlo Tree Search and its enhancements; solving and searching; analysis of game characteristic; new approaches; and serious games.

Monte Carlo Search
  • Language: en
  • Pages: 150

Monte Carlo Search

This book constitutes the refereed proceedings of the First Workshop on Monte Carlo Search, MCS 2020, organized in conjunction with IJCAI 2020. The event was supposed to take place in Yokohama, Japan, in July 2020, but due to the Covid-19 pandemic was held virtually on January 7, 2021. The 9 full papers of the specialized project were carefully reviewed and selected from 15 submissions. The following topics are covered in the contributions: discrete mathematics in computer science, games, optimization, search algorithms, Monte Carlo methods, neural networks, reinforcement learning, machine learning.

Advances in Artificial Intelligence: From Theory to Practice
  • Language: en
  • Pages: 485

Advances in Artificial Intelligence: From Theory to Practice

  • Type: Book
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  • Published: 2017-06-10
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  • Publisher: Springer

The two-volume set LNCS 10350 and 10351 constitutes the thoroughly refereed proceedings of the 30th International Conference on Industrial, Engineering and Other Applications of Applied Intelligent Systems, IEA/AIE 2017, held in Arras, France, in June 2017. The 70 revised full papers presented together with 45 short papers and 3 invited talks were carefully reviewed and selected from 180 submissions. They are organized in topical sections: constraints, planning, and optimization; data mining and machine learning; sensors, signal processing, and data fusion; recommender systems; decision support systems; knowledge representation and reasoning; navigation, control, and autonome agents; sentiment analysis and social media; games, computer vision; and animation; uncertainty management; graphical models: from theory to applications; anomaly detection; agronomy and artificial intelligence; applications of argumentation; intelligent systems in healthcare and mhealth for health outcomes; and innovative applications of textual analysis based on AI.

Applications of Evolutionary Computation
  • Language: en
  • Pages: 460

Applications of Evolutionary Computation

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ECAI 2016
  • Language: en
  • Pages: 1860

ECAI 2016

  • Type: Book
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  • Published: 2016-08-24
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  • Publisher: IOS Press

Artificial Intelligence continues to be one of the most exciting and fast-developing fields of computer science. This book presents the 177 long papers and 123 short papers accepted for ECAI 2016, the latest edition of the biennial European Conference on Artificial Intelligence, Europe’s premier venue for presenting scientific results in AI. The conference was held in The Hague, the Netherlands, from August 29 to September 2, 2016. ECAI 2016 also incorporated the conference on Prestigious Applications of Intelligent Systems (PAIS) 2016, and the Starting AI Researcher Symposium (STAIRS). The papers from PAIS are included in this volume; the papers from STAIRS are published in a separate volume in the Frontiers in Artificial Intelligence and Applications (FAIA) series. Organized by the European Association for Artificial Intelligence (EurAI) and the Benelux Association for Artificial Intelligence (BNVKI), the ECAI conference provides an opportunity for researchers to present and hear about the very best research in contemporary AI. This proceedings will be of interest to all those seeking an overview of the very latest innovations and developments in this field.

Advances in Computer Games
  • Language: en
  • Pages: 375

Advances in Computer Games

  • Type: Book
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  • Published: 2012-07-18
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  • Publisher: Springer

This book constitutes the thoroughly refereed post-conference proceedings of the 13th Advances in Computer Games Conference, ACG 2011, held in Tilburg, The Netherlands, in November 2011. The 29 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics such as Monte-Carlo tree search and its enhancement, temporal difference learning, optimization, solving and searching, analysis of a game characteristic, new approaches, and serious games.

Applications of Evolutionary Computation
  • Language: en
  • Pages: 821

Applications of Evolutionary Computation

This book constitutes the refereed proceedings of the 25th International Conference on Applications of Evolutionary Computation, EvoApplications 2023, held as part of Evo*2023, in April 2023, co-located with the Evo*2023 events EuroGP, EvoCOP, and EvoMUSART. The EuroGP focused on the technique of genetic programming, EvoCOP targeted evolutionary computation in combinatorial optimization, and EvoMUSART was dedicated to evolved and bio-inspired music, sound, art, and design. The EvoApplications 2023 presents papers on the different areas: Analysis of Evolutionary Computation Methods: Theory, Empirics, and Real-World Applications, Applications of Bio-inspired Techniques on Social Networks, Evolutionary Computation in Edge, Fog, and Cloud Computing, Evolutionary Computation in Image Analysis, Signal Processing, and Pattern Recognition and others.

Mathematical and Computational Modeling
  • Language: en
  • Pages: 340

Mathematical and Computational Modeling

Mathematical and Computational Modeling Illustrates the application of mathematical and computational modeling in a variety of disciplines With an emphasis on the interdisciplinary nature of mathematical and computational modeling, Mathematical and Computational Modeling: With Applications in the Natural and Social Sciences, Engineering, and the Arts features chapters written by well-known, international experts in these fields and presents readers with a host of state-of-theart achievements in the development of mathematical modeling and computational experiment methodology. The book is a valuable guide to the methods, ideas, and tools of applied and computational mathematics as they apply ...