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The Convergence of Traditionalism and Populism in American Politics: From Bannon to Trump
  • Language: en
  • Pages: 303

The Convergence of Traditionalism and Populism in American Politics: From Bannon to Trump

  • Type: Book
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  • Published: 2024-03-05
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  • Publisher: IGI Global

In the tumultuous landscape of contemporary American politics, the intricate dance between traditionalism, populism, and the influential alliance of Donald Trump and Steve Bannon poses a pressing challenge. As these ideologies shape the very fabric of society, scholars and academics grapple with the need for a comprehensive understanding of their historical roots, philosophical foundations, and consequential impact on issues such as immigration, globalization, and nationalism. The rise of the Trump-Bannon duo further intensifies the complexity, giving rise to controversies, challenges, and myriad unanswered questions about their lasting influence on American democracy. The Convergence of Tra...

Art and Technology of Entertainment Computing and Communication
  • Language: en
  • Pages: 304

Art and Technology of Entertainment Computing and Communication

  • Type: Book
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  • Published: 2010-08-12
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  • Publisher: Springer

Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of...

Hyperconnectivity
  • Language: en
  • Pages: 93

Hyperconnectivity

  • Type: Book
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  • Published: 2017-02-17
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  • Publisher: Springer

This book explores the emerging field of hyperconnectivity looking at technology and systems that allow person-to-person and person-to-machine communication in networked organizations and the social and economic impact of this society. The author begins by presenting literary culture and interaction, focusing on the development of the Poetry Mix-Up platform, before looking at electronic and magnetic user interfaces for multisensory experiences. He then offers insights into the controversial topic of human intimacy with robots, looking at recent developments like the Kissinger device amongst others. The author concludes by exploring the potential social impact of hyperconnectivity and its future applications. Hyperconnectivity is essential reading to anyone who wants to deepen their understanding of this emerging field especially researchers, designers and engineers who are interested in multi-platform communication, digital networks and HCI.

Art and Technology of Entertainment Computing and Communication
  • Language: en
  • Pages: 299

Art and Technology of Entertainment Computing and Communication

Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of...

Human–Robot Intimate Relationships
  • Language: en
  • Pages: 228

Human–Robot Intimate Relationships

  • Type: Book
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  • Published: 2019-02-12
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  • Publisher: Springer

The idea of humans falling in love with artificial beings is not a modern conception. Our relationship with artificial partners has come a long way since Pygmalion and his ivory lover. In recent years, there has been a strong upsurge of interest and discussions in the various aspects of intimate relationships between humans and artificial partners. This interest is evidenced by the increase in media coverage, TV documentaries and films on this topic, as well as the active research efforts within the academic community. This book provides a comprehensive collection and overview of the latest development in the field of intimate relationships between humans and artificial partners, in particul...

Transactions on Edutainment X
  • Language: en
  • Pages: 269

Transactions on Edutainment X

  • Type: Book
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  • Published: 2013-04-04
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  • Publisher: Springer

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This special issue consists of two parts: the first one features original research papers on interactive digital storytelling in the applied context of edutainment; the second part contains a selection of revised and expanded best papers from the 4th eLearning Baltics (eLBa 2011) conference. The papers on digital storytelling have been split into sections on theory, technology, and case studies; the eLBA 2011 conference papers deal with technology and applications, case studies and mobile applications, and game-based learning and social media.

Transactions on Edutainment I
  • Language: en
  • Pages: 305

Transactions on Edutainment I

  • Type: Book
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  • Published: 2008-06-26
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  • Publisher: Springer

This volume contains contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games. It serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies in the field.

Transactions on Edutainment XI
  • Language: en
  • Pages: 266

Transactions on Edutainment XI

  • Type: Book
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  • Published: 2015-09-11
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  • Publisher: Springer

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.

Analyzing Future Applications of AI, Sensors, and Robotics in Society
  • Language: en
  • Pages: 335

Analyzing Future Applications of AI, Sensors, and Robotics in Society

  • Type: Book
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  • Published: 2020-09-11
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  • Publisher: IGI Global

The rise of artificial intelligence and its countless branches have caused many professional industries to rethink their traditional methods of practice and develop new techniques to keep pace with technological advancement. The continued use of intelligent technologies in the professional world has propelled researchers to contemplate future opportunities and challenges that artificial intelligence may withhold. Significant research is a necessity for understanding future trends of artificial intelligence and the preparation of prospective issues. Analyzing Future Applications of AI, Sensors, and Robotics in Society provides emerging research exploring the potential uses and future challenges of intelligent technological advancements and their impact in education, finance, politics, business, healthcare, and engineering. Featuring coverage on a broad range of topics such as neuronal networks, cognitive computing, and e-health, this book is ideally designed for practitioners, researchers, scientists, executives, strategists, policymakers, academicians, government officials, developers, and students seeking current research on future societal uses of intelligent technology.

Transactions on Edutainment XIII
  • Language: en
  • Pages: 304

Transactions on Edutainment XIII

  • Type: Book
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  • Published: 2017-03-07
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  • Publisher: Springer

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 25 papers presented in the 13th issue were organized in topical sections named: learning games and visualization; virtual reality and applications; 3D graphics technology, multimedia computing, and others.