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Understanding Augmented Reality
  • Language: en
  • Pages: 297

Understanding Augmented Reality

  • Type: Book
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  • Published: 2013-04-26
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  • Publisher: Newnes

Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change. The underlying principles for creating exciting, useful augmented reality experiences are timeless. Augmented reality designed from a purely technological perspective will lead to an AR experience that is novel and fun for one-time consumption - but is no more than a toy. Imagine a filmmaking book that discussed cameras and special effects software, but ignored cinematography and storytelling! In order to create compelling augmented reality experiences that stand the test of time and cause the par...

Understanding Virtual Reality
  • Language: en
  • Pages: 938

Understanding Virtual Reality

Understanding Virtual Reality: Interface, Application, and Design, Second Edition, arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is to help users take advantage of ways they can identify and prepare for the applications of VR in their field, whatever it may be. The included information counters both exaggerated claims for VR, citing dozens of real-world examples. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a hist...

Developing Virtual Reality Applications
  • Language: en
  • Pages: 448

Developing Virtual Reality Applications

Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others. An insider’s view of what works, what doesn’t work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the ev...

On Being an Artist
  • Language: en
  • Pages: 304

On Being an Artist

  • Type: Book
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  • Published: 2019-09-05
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  • Publisher: Art / Books

Celebrated artist and influential teacher Michael Craig-Martin's first book is a lively mix of reminiscence, personal manifesto, anecdote and advice for the aspiring artist in a new paperback edition Few living artists can claim to have had the influence of Michael Craig-Martin. Celebrated around the world for his distinctive work, and with major retrospectives, high-profile commissions and numerous honours to his name, he has also helped nurture generations of younger artists, among them Julian Opie, Damien Hirst, Sarah Lucas, Liam Gillick and Gary Hume. Often described as the godfather of the YBAs, he taught by combining personal example and individual guidance, offering students encourage...

Adrenaline Junkies
  • Language: en
  • Pages: 318

Adrenaline Junkies

  • Type: Book
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  • Published: 2008-05
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  • Publisher: AuthorHouse

This unique adventure based on fiction is a story, told in first person, about Jason Holt. A paramedic Emergency Medical Service (EMS) chief for a county ambulance service. During an annual quality assurance review of EMS records, he discovers several reports that have an unusual connection between them. 5500 to be exact that were healthy geriatric patients who died of natural causes, during transport by the ambulance service and were connected to a single individual. The bigger picture appeared to be one of the largest serial killings ever recorded. He needed more evidence to secure his claim. Near the end of his investigation he discovers only circumstantial evidence that points to not one...

A Secret History of the Ollie
  • Language: en
  • Pages: 912

A Secret History of the Ollie

Every culture has a creation myth, and skateboarding is no different. The Ollie forged a new identity for skateboarding after its invention in the 1970s, and it lies at the root of nearly every significant move in street skating today. This groundbreaking no-handed aerial has also affected the evolution of surfing and snowboarding, and has left a permanent impression upon popular culture and language. This, then, is the story of the Ollie, the history and technology that set the stage for its creation, the pioneers who made it happen, and the skaters who used it to start a revolution.

Learning Virtual Reality
  • Language: en
  • Pages: 171

Learning Virtual Reality

Annotation Get an introduction to the technologies, tools, and techniques for programming virtual reality on the latest generation of desktop and mobile VR hardware. With this hands-on guide, you'll learn essential development and production concepts, including UI design, stereo rendering, 3D input, and programming VR applications for native desktop, mobile and the web. You don't have to be a game development wizard or have 3D graphics experience to get started. If you have basic programming skills and some familiarity with mobile development, this book will help you gain a working knowledge of virtual reality through clear and simple examples.

Practical Augmented Reality
  • Language: en
  • Pages: 595

Practical Augmented Reality

The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Practical Augmented Reality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo, this guide begins by explaining the mechanics of human sight, hearing and touch, showing how these perceptual mechanisms (...

Mobile DNA III
  • Language: en
  • Pages: 1321

Mobile DNA III

An exploration of the raw power of genetic material to refashion itself to any purpose... Virtually all organisms contain multiple mobile DNAs that can move from place to place, and in some organisms, mobile DNA elements make up a significant portion of the genome. Mobile DNA III provides a comprehensive review of recent research, including findings suggesting the important role that mobile elements play in genome evolution and stability. Editor-in-Chief Nancy L. Craig assembled a team of multidisciplinary experts to develop this cutting-edge resource that covers the specific molecular mechanisms involved in recombination, including a detailed structural analysis of the enzymes responsible p...

Level of Detail for 3D Graphics
  • Language: en
  • Pages: 432

Level of Detail for 3D Graphics

Preface -- Foreword -- Part I: Generation -- 1. Introduction -- 2. Mesh Simplification -- 3. Error Metrics -- Part II: Application -- 4. Runtime Frameworks -- 5. Catalog of Useful Algorithms -- 6. Gaming Optimizations -- 7. Terrain Level of Detail -- Part III: Advanced Issues -- 8. Perceptual Issues -- 9. Measuring Visual Fidelity -- 10. Temporal LOD -- Glossary -- BibliographyMesh simplification -- Simplification error metrics -- Run-time frameworks -- A catalog of useful algorithms -- Gaming optimizations -- Terrain level of detail -- Perceptual issues -- Measuring visual fidelity -- Temporal detail.