You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
Geographical Information Systems (GIS) – either as “standard” GIS or custom made Historical GIS (HGIS) – have become quite popular in some historical sub-disciplines, such as Economic and Social History or Historical Geography. “Mainstream” history, however, seems to be rather unaffected by this trend. More generally speaking: Why is it that computer applications in general have failed to make much headway in history departments, despite the first steps being undertaken a good forty years ago? With the “spatial turn” in full swing in the humanities, and many historians dealing with spatial and geographical questions, one would think GIS would be welcomed with open arms. Yet t...
This book aims to further a debate about aspects of "playing" and "gaming" in connection with history. Reaching out to academics, professionals and students alike, it pursues a dedicated interdisciplinary approach. Rather than only focusing on how professionals could learn from academics in history, the book also ponders the question of what academics can learn from gaming and playing for their own practice, such as gamification for teaching, or using "play" as a paradigm for novel approaches into historical scholarship. "Playing" and "gaming" are thus understood as a broad cultural phenomenon that cross-pollinates the theory and practice of history and gaming alike.
Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. This book explores the distinct nature of...
Following decades of silence about the involvement of doctors, medical researchers and other health professionals in the Holocaust and other National Socialist (Nazi) crimes, scholars in recent years have produced a growing body of research that reveals the pervasive extent of that complicity. This interdisciplinary collection of studies presents documentation of the critical role medicine played in realizing the policies of Hitler’s regime. It traces the history of Nazi medicine from its roots in the racial theories of the 1920s, through its manifestations during the Nazi period, on to legacies and continuities from the postwar years to the present.
The essays in this volume reflect on and build on the remarkable legacies of Robert Mark and Andrew Tallon, who pioneered the application of high-technology research methods to the study of Gothic architecture. Combining personal reminiscences and historiographical discussions with meticulous geometrical and structural analyses based on photogrammetric and laser-scanned building surveys, this book offers valuable new perspectives not only on Mark and Tallon themselves, but also on major churches including the abbeys of Saint-Denis and Alcobaça, Santa Maria Novella in Florence, Notre-Dame in Paris, and the cathedrals of Clermont, Reims and Wells. Contributors are: Sheila Bonde, Robert Bork, Lindsay S. Cook, Michael Davis, James Hillson, Kyle Killian, Peter Kurmann, Clark Maines, Ethan Mark, Stephen Murray, Sergio Sanabria, Dany Sandron, Ellen Shortell, Elizabeth B. Smith, Rebecca Smith, Arnaud Timbert, Stefaan Van Liefferinge, and Nancy Wu. See inside the book
This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq, Taiwan, South Korea, Indonesia, Singapore, Turkey, and Russia. The volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games– from postcolonialism to identity politics to heritage studies. It demonstrates various methodological approaches to historical/regional game studies: case studies of nationall...
Scientific Research in World War II seeks to explore how scientists managed to cope with the particular circumstances created by the war. The book focuses on both war-waging countries such as the United Kingdom, Japan, Germany, and the United States, and those under occupation, such as the Netherlands and France.
The Routledge Handbook of the Digital Environmental Humanities explores the digital methods and tools scholars use to observe, interpret, and manage nature in several different academic fields. Employing historical, philosophical, linguistic, literary, and cultural lenses, this handbook explores how the digital environmental humanities (DEH), as an emerging field, recognises its convergence with the environmental humanities. As such, it is empirically, critically, and ethically engaged in exploring digitally mediated, visualised, and parsed framings of past, present, and future environments, landscapes, and cultures. Currently, humanities, geographical, cartographical, informatic, and comput...
In the past decade, there has been a convergence of transdisciplinary thought characterized by geography’s engagement with the humanities, and the humanities’ integration of place and the tools of geography into its studies. GeoHumanities maps this emerging intellectual terrain with thirty cutting edge contributions from internationally renowned scholars, architects, artists, activists, and scientists. This book explores the humanities’ rapidly expanding engagement with geography, and the multi-methodological inquiries that analyze the meanings of place, and then reconstructs those meanings to provoke new knowledge as well as the possibility of altered political practices. It is no coi...
"Though many archival digital objects were not "born digital," film archives are now becoming important resources for digital scholarship as a consequence of digitization. Moreover, with advancements in digital research methods involving video annotation, visual analysis, and GIS affecting the way we look at archival films' material, stylistic histories and circulation, new research practices are more important than ever. Visualizing Film History is an accessible introduction to archive-based digital scholarship in film and media studies and beyond. With a combined focus on the history of film historiography, archiving, and recent digital scholarship-covering a period from the "first wave" o...