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Real World Windows 8 Development is a developer’s handbook - an essential guide to building complete, end-user ready Windows 8 applications on the XAML and C# programming stack from start to finish. Starting with Windows 8 basics and walking through practical aspects of building your Windows 8 application, you'll find step-by-step instructions and practical advice that will leave you with a modern, elegant app written to the highest of standards. Author Samidip Basu, an early adopter of Windows 8 app development techniques, breaks down the design, development, and polish of a real-world business application, adding handy tips and tricks around controls, user interface design, storage, navi...
Pro ASP.NET Web API shows you how to build flexible, extensible web services that run seamlessly on a range of operating systems and devices, from desktops to tablets to smart phones—even the ones we don’t know today. ASP.NET Web API is a new framework designed to simplify web service architecture. So if you're tired of interoperability issues between inflexible web services and clients tied to specific platforms or programming languages, or if you've ever struggled with WCF, this book is for you. To start with, you'll get up to speed on Web API's modern HTTP programming model, REST and your hosting options. You'll then dive into building a real application over a series of three chapter...
One of the most important and exciting trends in web development in recent years is the move towards single page applications, or SPAs. Instead of clicking through hyperlinks and waiting for each page to load, the user loads a site once and all the interactivity is handled fluidly by a rich JavaScript front end. If you come from a background in ASP.NET development, you’ll be used to handling most interactions on the server side. Pro Single Page Application Development will guide you through your transition to this powerful new application type. The book starts in Part I by laying the groundwork for SPA development. You’ll master some JavaScript techniques that will come in useful later o...
This book provides a comprehensive overview of game economy design. It begins with a high-level overview, then utilises subsequent chapters to break this down into finer details, showing methods to approach the various problems and challenges involved in creating an intricate game economy and meta game experience. The content of the book extends to associated and related fields such as monetisation and live operations. The book contains step-by-step processes with best practices and examples, with content written from an empirical standpoint. The reader will gain insights into the components that form a game economy, how these components are utilised to shape a meta-game experience, and how monetization is integrated into this. The content will consider the work economy designers undertake during development through to post-launch live operations. The book will appeal to all game design professionals and students of game design that wish to gain a deeper understanding of how to develop game economies.
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