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Two veteran remote managers draw on their pre- and post-COVID experience to offer pragmatic, proven advice for designing remote work environments where everyone thrives. Since the pandemic began, a staggering 64 million American workers have experienced working full-time from home. In 2020 and 2021, quick-fix solutions and emergency-transition plans allowed organizations to survive with remote work. Now Ali Greene and Tamara Sanderson want to show managers how to design positive, flexible virtual work cultures that will thrive in the long term-because remote work is here to stay. Drawing on their years of experience working for all-remote companies DuckDuckGo and Automattic (the parent compa...
The Negro Motorist Green Book was a groundbreaking guide that provided African American travelers with crucial information on safe places to stay, eat, and visit during the era of segregation in the United States. This essential resource, originally published from 1936 to 1966, offered a lifeline to black motorists navigating a deeply divided nation, helping them avoid the dangers and indignities of racism on the road. More than just a travel guide, The Negro Motorist Green Book stands as a powerful symbol of resilience and resistance in the face of oppression, offering a poignant glimpse into the challenges and triumphs of the African American experience in the 20th century.
Having a great idea or design is not enough to make your software project succeed. If you want stakeholders to buy into your design and teams to collaborate and contribute to the vision, you also need to communicate effectively. In this practical book, author Jacqui Read shows you how to successfully present your architecture and get stakeholders to jump on board. Misunderstanding and lack of buy-in leads to increasing costs, unmet requirements, and an architecture that is not what you intended. Through constructive examples and patterns, this book shows you how to create documentation and diagrams that actually get the message across to the different audiences you'll face. This book shows y...
What is a “Catholic” novel? This book analyzes the fiction of Graham Greene in a radically new manner, considering in depth its form and content, which rest on the oppositions between secularism and religion. Sampson challenges these distinctions, arguing that Greene has a dramatic contribution to add to their methodological premises. Chapters on Greene’s four “Catholic” novels and two of his “post-Catholic” novels are complemented by fresh insight into the critical importance of his nonfiction. The study paints an image of an inviting yet beguilingly complex literary figure.
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From early classics like Contact to marvels like High Speed, gaming publisher Williams dazzled arcade goers with its diverse range of quality pinball games. The age of video games catapulted the company into legend with blockbusters like Defender and Joust, and by the end of the 1980s it was the largest coin-op publisher in North America. Williams' acquisition of Bally/Midway began a period of hits that included Mortal Kombat and NBA Jam, as well as the best-selling pinball machine of all time, The Addams Family. The history of Williams spans nearly six decades and is filled with great games, huge gambles and technical innovations that impacted every aspect of pinball and arcade video games. With interviews of 40+ former designers and executives from Williams/Bally/Midway, as well as information from hundreds of contemporaneous news reports and documents, this book presents a never-before-seen chronology of how the small company became a coin-op juggernaut. Thirty pinball and 26 video game classics are examined in depth with direct input from the people who made them, along with the story of the events that shaped one of gaming's greatest publishing houses.