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Packed with 1,000 color photographs, 1,000 Steampunk Creations features a showcase of stunning jewelry, fashion, accessories, headgear, artwork, home decorations, and curious contraptions.
This book provides a broad and detailed glimpse into the ingenious artistry and attention to detail behind some of the most fabulous costumes you can find.
Discover the secrets to drawing, painting and illustrating the curious world of science fiction in the Victorian Age.
Cosplay, a blend of costume and play, has taken off in popularity around the world. This entertaining and enlightening volume introduces readers to the wide and vivid cosplay world. They will learn the history of this creative outlet and how some people have taken this colorful and whimsical hobby and made it into a lucrative business. Whether the reader is interested in costumes, makeup, acting, photography, or another aspect of cosplay, this book provides inspirational yet practical examples of people who have made careers out of creative cosplay.
This book will help young readers discover how a little education, practice, and networking can bring their cosplay game to the next level. Part acting, part design, and part promotion, becoming a professional cosplayer will also result in many friends and admirers, not to mention sparkling LEDs, brilliant metalwork, and perfectly spiked hair.
Costumed characters transform ordinary amusement parks into magical settings where princesses, superheroes, and more come to life. This lively guide helps creative teens looking to mix fun and work become a part of this essential theme park experience. Teens will learn how to land a role-playing job, performing in character with guests or onstage. Also covered are the many areas in which teens can exercise their interests away from the spotlight. Readers will learn how to leverage such skills as acting, dancing, and sewing to nail an interview, audition, or future career in or out of the theme park environment.
Offers tips, tricks, tools, and step-by-step instructions for designing and crafting steampunk fashion.
Television, Social Media, and Fan Culture examines how fans use social media to engage with television programming, characters, and narrative as well as how television uses social media to engage fan cultures. The contributors review the history and impact of social media and television programming; analyze specific programs and the impact of related social media interactions; and scrutinize the past fan culture to anticipate how social media programming will develop in the future. The contributors explore a diverse array of television personalities, shows, media outlets, and fan activities in their analysis, including: Jon Stewart, Stephen Colbert, and Paula Deen; Community, Game of Thrones, Duck Dynasty, Toddlers and Tiaras, Talking Dead, Breaking Bad, Firefly, Buffy the Vampire Slayer, Army Wives, The Newsroom, Doctor Who, Twin Peaks, and The Man from U.N.C.L.E.; as well as ESPN’s TrueHoop Network and Yahoo’s Ball Don’t Lie; and cosplay.
Science fiction was being written throughout the seventeenth and eighteenth centuries, but it underwent a rapid expansion of cultural dissemination and popularity at the end of the nineteenth and beginning of the twentieth century. This Element explores the ways this explosion in interest in 'scientific romance', that informs today's global science fiction culture, manifests the specific historical exigences of the revolutions in publishing and distribution technology. H. G. Wells, Jules Verne and other science fiction writers embody in their art the advances in material culture that mobilize, reproduce and distribute with new rapidity, determining the cultural logic of twentieth-century science fiction in the process.
V.1 Newspaper directory.--v.2 Magazine directory.--v.3 TV and radio directory.--v.4 Feature writer and photographer directory.--v.5 Internal publications directory.