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FileMaker Web Publishing offers an unparalleled development strategy for database managers, web designers, and programmers who are interested in getting the most out of FileMaker databases on the web. The book introduces the basics of HTML, cascading style sheets, and PHP, then moves on to specific concepts such as database portals, value lists, and complex navigation systems. Advanced topics include uploading and referencing files within the database and sending dynamically formatted emails.
SQL for Microsoft Access (2nd Edition) provides a guide to getting the most out of Microsoft Access through the use of Structured Query Language. Step-by-step examples demonstrate how to use SQL script to create tables, add records to tables, and retrieve and manage records. Readers will also learn about calculated fields, Access projects, and the integration of SQL script in VBA and ASP code. Explore the relational database structure and the basics of SQL. Understand how table joins, unions, and subqueries are used to retrieve records from multiple tables simultaneously. Learn how to filter records and group data. Discover how to create parameter queries that prompt users for data. Test your knowledge and comprehension with the end-of-chapter quizzes and projects.
Learn Filemaker? Pro 9 Provides A Logical, Hands-On Approach To Understanding The Features Of Filemaker Pro, Both For Beginners And Those Who Have Experience With Previous Versions Of The Software. From Defining Database Terms And Converting Files Created In Previous Filemaker Pro Versions To Producing Reports And Using Files On The Web, This Book Covers The Fundamentals As Well As The Newest Features That Considerably Enhance Filemaker Pro’S Database Management Capabilities. Learn How To Format Layout Objects With Autoresize And Conditional Formatting; Harness The Power Of The New External SQL Data Source Tools; Adapt One Script To Many Purposes To Cut Development Time And Expense; Work With The Enhanced Web Viewer To Harvest Data For Your Applications; Share Data As PDF And Excel Files And Export Data As E-Mail Attachments; Organize Your Relationships With The Anchor-Buoy Method; Use The Alignment Tools To Quickly Align Objects On Your Layout.
This book focuses on innovative ways to create customized Word documents and templates. It contains an in-depth introduction to VBA (Visual Basic for Applications), which is the embedded programming language in the Microsoft Office 2007. VBA provides a complete integrated development environment (IDE) that allows for document automation, the process of using an automated template for creating documents. The book also includes coverage of the new features of Word 2007 including Content Controls, programming the Ribbon, and more.
Sybase 15 Replication Server Administration addresses the needs of a wide range of database professionals, explaining to both beginners and experts how to administer Sybase’s newest Replication Server release. This book examines all the knowledge, background information, and conceptual frameworks needed in order to get started on installing and administering Sybase Replication Server, and explores the world of contemporary cross-platform compatible Sybase Replication Server administration. Learn how to replicate business-critical data; configure database connections and routes; manage replicated tables, stored procedures, and subscriptions; set up a warm standby system; monitor replication performance and tune the database system; provide up-to-the-minute high availability of data; recover from failures and prevent data loss; troubleshoot the replication system.
Adobe Captivate 3: The Definitive Guide, the follow-up to Wordware’s popular Macromedia Captivate: The Definitive Guide, steps you through all the procedures needed to create Flash movies based on any software on your desktop. You’ll learn how to create Flash movies, edit individual screens, add and edit sound, even add interactivity (with or without grading) for complete customization. The expanded e-learning chapter in this edition discusses a variety of ways to build quizzing functions with individual questions and question pools. A chapter on branching shows how to move slide elements on a visual display, and how to create paths through a movie that give each viewer a unique experien...
"Introduction to 3D Game Programming with Direct X 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects."--BOOK JACKET.
Access 2007 Programming by Example with VBA, XML, and ASP shows non-programmers how Access databases can be created, managed, and customized with Visual Basic for Applications (VBA) — a powerful programming language built into Access. Hundreds of hands-on examples and projects throughout the book show users how to take charge of their Access databases with programming. Learn how to Write and debug your programming code with the Visual Basic Editor; access and manipulate databases with Data Access Objects (DAO) and ActiveX Data Objects (ADO); use the Data Definition Language (DDL) to enforce data integrity and manage database security; modify the behavior of forms, reports, and controls by writing event procedures; publish dynamic Access data to the web using Active Server Pages (ASP) and Extensible Markup Language (XML); and work with the new features for tables, forms, reports, macros, and templates that are available in the Access 2007 user interface.
Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft’s powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter. Intermediate and advanced users can jump right into 3D game development and create a version of the 3D game that takes advantage of hardware acceleration using High-Level Shader Language (HLSL). Learn how to build an input system to receive events from devices; use the Microsoft Cross-Platform Audio Creation Tool (XACT) to integrate sounds and music into your game; design difficulty systems to tailor your game to players with different skill levels; create a multiplayer game using the networking features of the XNA Framework; implement an achievement system to provide incentive for continued play of your game.
George Perkins Marsh Prize, American Society for Environmental History VSNY Book Award, New York Metropolitan Chapter of the Victorian Society in America Hornblower Award for a First Book, New York Society Library James Broussard Best First Book Prize, Society for Historians of the Early American Republic With pigs roaming the streets and cows foraging in the Battery, antebellum Manhattan would have been unrecognizable to inhabitants of today’s sprawling metropolis. Fruits and vegetables came from small market gardens in the city, and manure piled high on streets and docks was gold to nearby farmers. But as Catherine McNeur reveals in this environmental history of Gotham, a battle to contr...