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More than a decade has passed since the First International Conference of the Learning Sciences (ICLS) was held at Northwestern University in 1991. The conference has now become an established place for researchers to gather. The 2004 meeting is the first under the official sponsorship of the International Society of the Learning Sciences (ISLS). The theme of this conference is "Embracing Diversity in the Learning Sciences." As a field, the learning sciences have always drawn from a diverse set of disciplines to study learning in an array of settings. Psychology, cognitive science, anthropology, and artificial intelligence have all contributed to the development of methodologies to study lea...
This collection, edited by leaders in the field of early childhood and multicultural education, is a valuable resource for those studying and working with young children. Chapters emphasize the relationship between theory, research, and practice, and provide illustrations of equitable and inclusive practices that move us toward social justice in the critical field of early childhood education. Drawing from the current literature on ability, class, culture, ethnicity, gender, languages, race, and sexual orientation, the book presents a forward-looking account of how diversity could improve the educational experience of children from birth to grade three.
Using digital storytelling--a new media genre that began in California in the late 1990s and that proliferated across 'the West' in the 2000s--as a site of analysis, this book asks, 'What is done in the name of the everyday?' Like everyday multiculturalism, digital storytelling is promoted as an accessible, enabling, and ordinary phenomenon that represents cultural experience more accurately than official sites. As such, the genre frequently houses stories of migration, community, and ethnic and racial differences. In turn, digital story collections often act as digital monuments or repositories of multiculturalism, giving a digital life to narratives of migration, cultural difference, and n...
The present research consists of 45 pages, 4 chapters, 5 subchapters, 6 tables, 6 figures and 6 appendices. The author of the paper has analysed different kinds of literature, such as scientific research and publications, scientific and course books referred to the teaching reading methods and the best approaches. In his practical part of this research the author has tried to implement the most effective methods and approaches into practise. All the author’s successes and failures are described, analysed and taken into consideration in this research. The author of the paper has chosen teaching reading topic because he discovered evident contradiction between a comparatively great number of...
How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.
An exploration of games as systems in which young people participate as gamers, producers, and learners. In the many studies of games and young people's use of them, little has been written about an overall “ecology” of gaming, game design and play—mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games as systems in which young users participate, as gamers, producers, and learners. The Ecology of Games (edited by Rules of Play author Katie Salen) aims to expand upon and add nuance to the debate over the value of games—which so far has been vociferous but overly polemical and surprisingly sha...
Technology and Society illustrates the impact of technological change, both positive and negative, on our world. The author looks at how technology has brought many positive advancements to our society, and also discusses the significant repercussions that we need to consider. Ideal for use in numerous courses taught throughout the Computer Science curriculum, Technology and Society will help students turn outward from their technical studies and look at technology from a global perspective.
Social media and digital tools permeate the everyday lives of young people. In the early stages of commentary about the impact of the digital age on civic life, debates revolved around whether the Internet enhanced or discouraged civic and political action. Since then we have seen new media move to center stage in politics and activism--from the 2008 US election to the 2011 Arab Spring to the Occupy movement. We have also seen new patterns in how different sub-groups make use of digital media. These developments have pushed people to move beyond questions about whether new media are good or bad for civic life, to ask instead: how, under what conditions, and for whom, do new digital tools bec...
In the past decade, increasing attention has been paid to the issue of gender equity in the science, technology, engineering, and mathematics (STEM) fields. The research for this report, led by Yasmin Kafai and a team of researchers at the University of California, Los Angeles, was guided by several overarching questions: (1) What types of projects have been funded within and across the various STEM disciplines? (2) Are there areas where efforts been concentrated, and areas that have been overlooked? (3) What patterns emerge among the project types and disciplines? The findings document impressive efforts in preparing girls and women for science, technology, engineering, and mathematics stud...