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Mega-city Redux
  • Language: en

Mega-city Redux

Poetry. Alyse Knorr's MEGA-CITY REDUX is a marvel. In 1405, Christine de Pizan, the world's first female professional writer, published an allegorical work called The Book of the City of Ladies, in which she imagined constructing (with the help of her fairy godmothers Reason, Rectitude, and Justice) a walled city where women could live safe from sexism, misogyny, and gendered violence. Six hundred years later, women across the world still find themselves in need of such a city. MEGA-CITY REDUX, a novel in verse remix of Pizan's allegory, charts a modern-day road-trip search for the mythical city, with the help of 21st- century feminist heroes Buffy the Vampire Slayer, Xena Warrior Princess, and Dana Scully from The X-Files.

Mega-City Redux
  • Language: en
  • Pages: 62

Mega-City Redux

  • Type: Book
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  • Published: 2016-02-05
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  • Publisher: Unknown

Poetry. In 1405; Christine de Pizan; the world's first professional writer; published an allegorical work called The Book of the City of Ladies; in which she imagined constructing (with the help of her fairy godmothers Reason; Rectitude; and Justice) a walled city where women could live safe from sexism; misogyny; and gendered violence. Six hundred years later; we still need such a city. MEGA-CITY REDUX charts a road-trip search for this mythical city today; with the help of 21st-century feminist heroes Buffy the Vampire Slayer; Xena Warrior Princess; and Dana Scully from The X-Files.

GoldenEye 007
  • Language: en
  • Pages: 163

GoldenEye 007

Bond—James Bond. In the 80s and 90s, the debonair superspy’s games failed to live up to the giddy thrills of his films. That all changed when British studio Rare unleashed GoldenEye 007 in 1997. In basements and college dorms across the world, friends bumped shoulders while shooting, knifing, exploding, and slapping each other’s digital faces in the Nintendo 64 game that would redefine the modern first-person shooter genre and become the most badass party game of its generation. But GoldenEye’s success was far from a sure thing. For years of development, GoldenEye’s team of rookie developers were shooting in the dark with no sense of what the N64 or its controller would be like, an...

Annotated Glass
  • Language: en

Annotated Glass

  • Type: Book
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  • Published: 2013
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  • Publisher: Unknown

Poetry. LGBT Studies. "Inside every intimate relationship, Alyse Knorr argues, lies a land of the imagination known only to those in relation. Her beautiful and wise ANNOTATED GLASS follows its protagonist, Alice, into and out of lands invented in childhood and adolescence, between family members and lovers, uncovering in each situation and between each of its characters 'a network of nerves speaking each to each.' The beauty of Knorr's writing lives in these electric connections, the way Alice's desire for her lover Jenny runs a 'current on my tongue like the inside / of a star.' But the wisdom of ANNOTATED GLASS lies in its ability to describe the loss not only of family and lovers but als...

Super Mario Bros. 3
  • Language: en
  • Pages: 176

Super Mario Bros. 3

A historical, critical, and personal look at the defining video game of the NES era.

Copper Mother
  • Language: en

Copper Mother

  • Type: Book
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  • Published: 2016
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  • Publisher: Unknown

Poetry. "In COPPER MOTHER, Alyse Knorr imagines a future in which Voyager makes first contact with alien others, who then travel to Earth and introduce themselves as 'Our Friends.' But rather than trying to experience something outside themselves, the speakers search for the 'me of ourselves' in the 'me of their flesh.' They create a projection of the 'self' that 'twists, / makes new space, / and] consumes future' within these strangers. Knorr's collection reads as a cautionary tale of ethical engagement with the other, and how such interactions can easily transform into solipsistic explorations." Joshua Ware "If the Voyager Golden Record was intended to display the diversity of culture and life on Earth, Alyse Knorr's wildly inventive COPPER MOTHER is a retake, our new rendition. Honest in critique of gender, violence, and environmental decay, these poems allow that we see ourselves from afar." Sally Keith"

Wolf Tours
  • Language: en

Wolf Tours

  • Type: Book
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  • Published: 2024-10
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  • Publisher: Unknown

Humans flock from all over the world for a trip with Wolf Tours, an eco-tourism company run by a pack of wolves. Rodney, our narrator is the worst of the tour guides, speaking essentially no English. Her recovery from a recent heartbreak is going slowly and it doesn't make her tour guide skills any better. Using a variety of experimental and lyrical forms, Wolf Tours explores love, language, climate change, and how individuals find and create meaning in nature.

Final Fantasy VI
  • Language: en
  • Pages: 136

Final Fantasy VI

Terra the magical half-human. Shadow the mysterious assassin. Celes the tough, tender general. Kefka the fool who would be god. Each of the many unforgettable characters in Final Fantasy VI has made a huge impression on a generation of players, but why do we feel such affection for these 16-bit heroes and villains as so many others fade? The credit goes to the game’s score, composed by the legendary Nobuo Uematsu. Armed with newly translated interviews and an expert ear for sound, writer and musician Sebastian Deken conducts a critical analysis of the musical structures of FF6, the game that pushed the Super Nintendo’s sound capabilities to their absolute limits and launched Uematsu’s reputation as the “Beethoven of video game music.” Deken ventures deep into the game’s lush soundscape—from its expertly crafted leitmotifs to its unforgettable opera sequence—exploring the soundtrack’s lasting influence and how it helped clear space for game music on classical stages around the world.

Elizabeth Bishop and the Literary Archive
  • Language: en
  • Pages: 364

Elizabeth Bishop and the Literary Archive

  • Type: Book
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  • Published: 2020-01-03
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  • Publisher: Lever Press

In a life full of chaos and travel, Elizabeth Bishop managed to preserve and even partially catalog, a large collection—more than 3,500 pages of drafts of poems and prose, notebooks, memorabilia, artwork, hundreds of letters to major poets and writers, and thousands of books—now housed at Vassar College. Informed by archival theory and practice, as well as a deep appreciation of Bishop’s poetics, the collection charts new territory for teaching and reading American poetry at the intersection of the institutional archive, literary study, the liberal arts college, and the digital humanities. The fifteen essays in this collection use this archive as a subject, and, for the first time, arg...

Atari Design
  • Language: en
  • Pages: 281

Atari Design

Drawing from deep archival research and extensive interviews, Atari Design is a rich, historical study of how Atari's industrial and graphic designers contributed to the development of the video game machine. Innovative game design played a key role in the growth of Atari – from Pong to Asteroids and beyond – but fun, challenging and exciting game play was not unique to the famous Silicon Valley company. What set it apart from its competitors was innovation in the coin-op machine's cabinet. Atari did not just make games, it designed products for environments. With “tasteful packaging”, Atari exceeded traditional locations like bars, amusement parks and arcades, developing the look and feel of their game cabinets for new locations such as fast food restaurants, department stores, country clubs, university unions, and airports, making game-play a ubiquitous social and cultural experience. By actively shaping the interaction between user and machine, overcoming styling limitations and generating a distinct corporate identity, Atari designed products that impacted the everyday visual and material culture of the late 20th century. Design was never an afterthought at Atari.